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author | Robert Adams | 2014-01-19 10:09:43 -0800 |
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committer | Robert Adams | 2014-01-19 10:09:43 -0800 |
commit | dd6db7293975bffc3693e0164dda8307a4e4bcf7 (patch) | |
tree | cfd275e8cbc9e64913b1dbf033164956b37098c5 /OpenSim/Region/Framework/Interfaces | |
parent | Merge branch 'master' into varregion (diff) | |
download | opensim-SC-dd6db7293975bffc3693e0164dda8307a4e4bcf7.zip opensim-SC-dd6db7293975bffc3693e0164dda8307a4e4bcf7.tar.gz opensim-SC-dd6db7293975bffc3693e0164dda8307a4e4bcf7.tar.bz2 opensim-SC-dd6db7293975bffc3693e0164dda8307a4e4bcf7.tar.xz |
varregion: add --displacement parameter to 'load oar'.
Adds displacment to all objects and terrain loaded from the oar.
As an example, if you have a 512x512 region and an old 256x256 oar, doing
load oar --displacement "<128,128,0>" oarFile.oar
will load the object (and terrain) into the middle of the 512x512 region.
If displacement is not specified, 'load oar' works like it always has.
If you have a 5
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | 1 |
2 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs index 3fafc47..1c00b6c 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs | |||
@@ -29,6 +29,8 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | 31 | ||
32 | using OpenMetaverse; | ||
33 | |||
32 | namespace OpenSim.Region.Framework.Interfaces | 34 | namespace OpenSim.Region.Framework.Interfaces |
33 | { | 35 | { |
34 | /// <summary> | 36 | /// <summary> |
@@ -109,7 +111,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
109 | /// assets are already known to be present in the grid's asset service. | 111 | /// assets are already known to be present in the grid's asset service. |
110 | /// </param> | 112 | /// </param> |
111 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 113 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
112 | void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId); | 114 | void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Vector3 displacement, Guid requestId); |
113 | 115 | ||
114 | /// <summary> | 116 | /// <summary> |
115 | /// Dearchive a region from a stream. This replaces the existing scene. | 117 | /// Dearchive a region from a stream. This replaces the existing scene. |
@@ -136,6 +138,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
136 | /// assets are already known to be present in the grid's asset service. | 138 | /// assets are already known to be present in the grid's asset service. |
137 | /// </param | 139 | /// </param |
138 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> | 140 | /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> |
139 | void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId); | 141 | void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Vector3 displacement, Guid requestId); |
140 | } | 142 | } |
141 | } | 143 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs index 5947afb..189a30a 100644 --- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs | |||
@@ -51,6 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
51 | /// </param> | 51 | /// </param> |
52 | /// <param name="stream"></param> | 52 | /// <param name="stream"></param> |
53 | void LoadFromStream(string filename, Stream stream); | 53 | void LoadFromStream(string filename, Stream stream); |
54 | void LoadFromStream(string filename, Vector2 displacement, Stream stream); | ||
54 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); | 55 | void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap); |
55 | /// <summary> | 56 | /// <summary> |
56 | /// Save a terrain to a stream. | 57 | /// Save a terrain to a stream. |