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authorMelanie2009-11-26 17:03:09 +0000
committerMelanie2009-11-26 17:03:09 +0000
commit9d63f90467dbc60622a49f564a56fdd20de90f51 (patch)
tree277a246a036dfe70204d10f0d86140b2e8a3b901 /OpenSim/Region/Framework/Interfaces
parentRemove the old remoting-type interregion code for prim/script crossing (diff)
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Remove the old (Remoting) region crossing code. Fix the new code to
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs2
2 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 2998f45..89a45da 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -191,7 +191,5 @@ namespace OpenSim.Region.Framework.Interfaces
191 /// A <see cref="Dictionary`2"/> 191 /// A <see cref="Dictionary`2"/>
192 /// </returns> 192 /// </returns>
193 Dictionary<UUID, string> GetScriptStates(); 193 Dictionary<UUID, string> GetScriptStates();
194
195 bool CanBeDeleted();
196 } 194 }
197} 195}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index 72bb0f0..f11e571 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
35 string ScriptEngineName { get; } 35 string ScriptEngineName { get; }
36 36
37 string GetXMLState(UUID itemID); 37 string GetXMLState(UUID itemID);
38 bool CanBeDeleted(UUID itemID); 38 void SetXMLState(UUID itemID, string xml);
39 39
40 bool PostScriptEvent(UUID itemID, string name, Object[] args); 40 bool PostScriptEvent(UUID itemID, string name, Object[] args);
41 bool PostObjectEvent(UUID itemID, string name, Object[] args); 41 bool PostObjectEvent(UUID itemID, string name, Object[] args);