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authorUbitUmarov2019-11-09 23:59:19 +0000
committerUbitUmarov2019-11-09 23:59:19 +0000
commit53339d29704d3a9fb2d436ee48fc3ca99ab33108 (patch)
treebced7330f7391458403d2eefb61b124bd51acc1a /OpenSim/Region/Framework/Interfaces
parentcosmetics (diff)
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terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainModule.cs2
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index 0fe681f..412c86e 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -53,7 +53,8 @@ namespace OpenSim.Region.Framework.Interfaces
53 /// All add and remove attachment operations must synchronize on this for the lifetime of their operations. 53 /// All add and remove attachment operations must synchronize on this for the lifetime of their operations.
54 /// </remarks> 54 /// </remarks>
55 Object AttachmentsSyncLock { get; } 55 Object AttachmentsSyncLock { get; }
56 56 int MaxNumberAttachments { get; }
57 int GetAttachmentsCount();
57 /// <summary> 58 /// <summary>
58 /// The scene objects attached to this avatar. 59 /// The scene objects attached to this avatar.
59 /// </summary> 60 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index 3fc5ce7..6b1ef1b 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Framework.Interfaces
35 { 35 {
36 void LoadFromFile(string filename); 36 void LoadFromFile(string filename);
37 void SaveToFile(string filename); 37 void SaveToFile(string filename);
38 void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId); 38 void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action);
39 39
40 /// <summary> 40 /// <summary>
41 /// Taint the terrain. This will lead to sending the terrain data to the clients again. 41 /// Taint the terrain. This will lead to sending the terrain data to the clients again.