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authorJustin Clark-Casey (justincc)2011-11-14 18:08:02 +0000
committerJustin Clark-Casey (justincc)2011-11-14 18:08:02 +0000
commit348d15707d129c99bc79cd35d544bc62b9a6f1b2 (patch)
treee1377950e09d753d2979134dd96e253ce83e5be9 /OpenSim/Region/Framework/Interfaces
parentAdd very simple FriendsModuleTests.TestNoFriends() (diff)
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Add test for adding a friend whilst online
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IFriendsModule.cs14
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
index d4a6857..8143164 100644
--- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs
@@ -33,6 +33,20 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IFriendsModule 34 public interface IFriendsModule
35 { 35 {
36 /// <summary>
37 /// Add a friend for the given user.
38 /// </summary>
39 /// <remarks>
40 /// This is a one-way friendship. To make a two way friendship you will need to call this again with the
41 /// client and friend reversed.
42 ///
43 /// Ultimately, it would be more useful to take in a user account here rather than having to have a user
44 /// present in the scene.
45 /// </remarks>
46 /// <param name="client"></param>
47 /// <param name="friendID"></param>
48 void AddFriend(IClientAPI client, UUID friendID);
49
36 uint GetFriendPerms(UUID PrincipalID, UUID FriendID); 50 uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
37 bool SendFriendsOnlineIfNeeded(IClientAPI client); 51 bool SendFriendsOnlineIfNeeded(IClientAPI client);
38 } 52 }