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authorMelanie2011-10-25 03:16:47 +0100
committerMelanie2011-10-25 03:16:47 +0100
commit04678836c32d8d639503fb762b46ff499366bd8c (patch)
treee6163a94be920589a7f89f96b8491b6b64c25938 /OpenSim/Region/Framework/Interfaces
parentMerge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge (diff)
parentRenamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ... (diff)
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Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs (renamed from OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs)9
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 4dbddf4..98228e4 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -31,8 +31,11 @@ using OpenSim.Framework;
31 31
32namespace OpenSim.Region.Framework.Interfaces 32namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IAvatarFactory 34 public interface IAvatarFactoryModule
35 { 35 {
36
37 void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams);
38
36 /// <summary> 39 /// <summary>
37 /// Send the appearance of an avatar to others in the scene. 40 /// Send the appearance of an avatar to others in the scene.
38 /// </summary> 41 /// </summary>
@@ -57,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces
57 /// <returns>true if a valid agent was found, false otherwise</returns> 60 /// <returns>true if a valid agent was found, false otherwise</returns>
58 bool SaveBakedTextures(UUID agentId); 61 bool SaveBakedTextures(UUID agentId);
59 62
60 bool ValidateBakedTextureCache(IClientAPI client); 63 bool ValidateBakedTextureCache(IScenePresence sp);
61 void QueueAppearanceSend(UUID agentid); 64 void QueueAppearanceSend(UUID agentid);
62 void QueueAppearanceSave(UUID agentid); 65 void QueueAppearanceSave(UUID agentid);
63 } 66 }