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authorUbitUmarov2012-07-17 00:54:23 +0100
committerUbitUmarov2012-07-17 00:54:23 +0100
commitd5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch)
tree8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Region/Framework/Interfaces
parentUbitOde: remove useless water collider from active code. (diff)
parentMerge branch 'avination' into careminster (diff)
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Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs33
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs69
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs23
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs36
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateModule.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs48
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs44
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs59
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScenePresence.cs10
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs18
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs20
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs20
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUrlModule.cs1
14 files changed, 372 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 0516cb1..410eda0 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -37,6 +37,20 @@ namespace OpenSim.Region.Framework.Interfaces
37 public interface IAttachmentsModule 37 public interface IAttachmentsModule
38 { 38 {
39 /// <summary> 39 /// <summary>
40 /// Copy attachment data from a ScenePresence into the AgentData structure for transmission to another simulator
41 /// </summary>
42 /// <param name='sp'></param>
43 /// <param name='ad'></param>
44 void CopyAttachments(IScenePresence sp, AgentData ad);
45
46 /// <summary>
47 /// Copy attachment data from an AgentData structure into a ScenePresence.
48 /// </summary>
49 /// <param name='ad'></param>
50 /// <param name='sp'></param>
51 void CopyAttachments(AgentData ad, IScenePresence sp);
52
53 /// <summary>
40 /// RezAttachments. This should only be called upon login on the first region. 54 /// RezAttachments. This should only be called upon login on the first region.
41 /// Attachment rezzings on crossings and TPs are done in a different way. 55 /// Attachment rezzings on crossings and TPs are done in a different way.
42 /// </summary> 56 /// </summary>
@@ -44,10 +58,15 @@ namespace OpenSim.Region.Framework.Interfaces
44 void RezAttachments(IScenePresence sp); 58 void RezAttachments(IScenePresence sp);
45 59
46 /// <summary> 60 /// <summary>
47 /// Save the attachments that have change on this presence. 61 /// Derez the attachements for a scene presence that is closing.
48 /// </summary> 62 /// </summary>
49 /// <param name="sp"></param> 63 /// <remarks>
50 void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted); 64 /// Attachment changes are saved.
65 /// </remarks>
66 /// <param name="sp">The presence closing</param>
67 /// <param name="saveChanged">Save changed attachments.</param>
68 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
69 void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted);
51 70
52 /// <summary> 71 /// <summary>
53 /// Delete all the presence's attachments from the scene 72 /// Delete all the presence's attachments from the scene
@@ -78,7 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces
78 97
79 // Same as above, but also load script states from a separate doc 98 // Same as above, but also load script states from a separate doc
80 ISceneEntity RezSingleAttachmentFromInventory( 99 ISceneEntity RezSingleAttachmentFromInventory(
81 IScenePresence presence, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc); 100 IScenePresence presence, UUID itemID, uint AttachmentPt, XmlDocument doc);
82 101
83 /// <summary> 102 /// <summary>
84 /// Rez multiple attachments from a user's inventory 103 /// Rez multiple attachments from a user's inventory
@@ -95,11 +114,11 @@ namespace OpenSim.Region.Framework.Interfaces
95 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); 114 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
96 115
97 /// <summary> 116 /// <summary>
98 /// Detach the given item so that it remains in the user's inventory. 117 /// Detach the given attachment so that it remains in the user's inventory.
99 /// </summary> 118 /// </summary>
100 /// <param name="sp">/param> 119 /// <param name="sp">/param>
101 /// <param name="itemID"></param> 120 /// <param name="grp">The attachment to detach.</param>
102 void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); 121 void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp);
103 122
104 /// Update the position of an attachment. 123 /// Update the position of an attachment.
105 /// </summary> 124 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 32f4eea..4274cbe 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -81,13 +81,18 @@ namespace OpenSim.Region.Framework.Interfaces
81 /// <summary> 81 /// <summary>
82 /// Start all the scripts contained in this entity's inventory 82 /// Start all the scripts contained in this entity's inventory
83 /// </summary> 83 /// </summary>
84 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 84 /// <param name="startParam"></param>
85 /// <param name="postOnRez"></param>
86 /// <param name="engine"></param>
87 /// <param name="stateSource"></param>
88 /// <returns>Number of scripts started.</returns>
89 int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
85 90
86 ArrayList GetScriptErrors(UUID itemID); 91 ArrayList GetScriptErrors(UUID itemID);
87 void ResumeScripts(); 92 void ResumeScripts();
88 93
89 /// <summary> 94 /// <summary>
90 /// Stop all the scripts in this entity. 95 /// Stop and remove all the scripts in this entity from the scene.
91 /// </summary> 96 /// </summary>
92 /// <param name="sceneObjectBeingDeleted"> 97 /// <param name="sceneObjectBeingDeleted">
93 /// Should be true if these scripts are being removed because the scene 98 /// Should be true if these scripts are being removed because the scene
@@ -96,13 +101,22 @@ namespace OpenSim.Region.Framework.Interfaces
96 void RemoveScriptInstances(bool sceneObjectBeingDeleted); 101 void RemoveScriptInstances(bool sceneObjectBeingDeleted);
97 102
98 /// <summary> 103 /// <summary>
104 /// Stop all the scripts in this entity.
105 /// </summary>
106 void StopScriptInstances();
107
108 /// <summary>
99 /// Start a script which is in this entity's inventory. 109 /// Start a script which is in this entity's inventory.
100 /// </summary> 110 /// </summary>
101 /// <param name="item"></param> 111 /// <param name="item"></param>
102 /// <param name="postOnRez"></param> 112 /// <param name="postOnRez"></param>
103 /// <param name="engine"></param> 113 /// <param name="engine"></param>
104 /// <param name="stateSource"></param> 114 /// <param name="stateSource"></param>
105 void CreateScriptInstance( 115 /// <returns>
116 /// true if the script instance was valid for starting, false otherwise. This does not guarantee
117 /// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
118 /// </returns>
119 bool CreateScriptInstance(
106 TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource); 120 TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
107 121
108 /// <summary> 122 /// <summary>
@@ -113,12 +127,16 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// <param name="postOnRez"></param> 127 /// <param name="postOnRez"></param>
114 /// <param name="engine"></param> 128 /// <param name="engine"></param>
115 /// <param name="stateSource"></param> 129 /// <param name="stateSource"></param>
116 void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 130 /// <returns>
131 /// true if the script instance was valid for starting, false otherwise. This does not guarantee
132 /// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
133 /// </returns>
134 bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
117 135
118 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); 136 ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
119 137
120 /// <summary> 138 /// <summary>
121 /// Stop a script which is in this prim's inventory. 139 /// Stop and remove a script which is in this prim's inventory from the scene.
122 /// </summary> 140 /// </summary>
123 /// <param name="itemId"></param> 141 /// <param name="itemId"></param>
124 /// <param name="sceneObjectBeingDeleted"> 142 /// <param name="sceneObjectBeingDeleted">
@@ -128,6 +146,12 @@ namespace OpenSim.Region.Framework.Interfaces
128 void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted); 146 void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted);
129 147
130 /// <summary> 148 /// <summary>
149 /// Stop a script which is in this prim's inventory.
150 /// </summary>
151 /// <param name="itemId"></param>
152 void StopScriptInstance(UUID itemId);
153
154 /// <summary>
131 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative 155 /// Add an item to this entity's inventory. If an item with the same name already exists, then an alternative
132 /// name is chosen. 156 /// name is chosen.
133 /// </summary> 157 /// </summary>
@@ -166,6 +190,19 @@ namespace OpenSim.Region.Framework.Interfaces
166 List<TaskInventoryItem> GetInventoryItems(); 190 List<TaskInventoryItem> GetInventoryItems();
167 191
168 /// <summary> 192 /// <summary>
193 /// Gets an inventory item by name
194 /// </summary>
195 /// <remarks>
196 /// This method returns the first inventory item that matches the given name. In SL this is all you need
197 /// since each item in a prim inventory must have a unique name.
198 /// </remarks>
199 /// <param name='name'></param>
200 /// <returns>
201 /// The inventory item. Null if no such item was found.
202 /// </returns>
203 TaskInventoryItem GetInventoryItem(string name);
204
205 /// <summary>
169 /// Get inventory items by name. 206 /// Get inventory items by name.
170 /// </summary> 207 /// </summary>
171 /// <param name="name"></param> 208 /// <param name="name"></param>
@@ -174,7 +211,17 @@ namespace OpenSim.Region.Framework.Interfaces
174 /// If no inventory item has that name then an empty list is returned. 211 /// If no inventory item has that name then an empty list is returned.
175 /// </returns> 212 /// </returns>
176 List<TaskInventoryItem> GetInventoryItems(string name); 213 List<TaskInventoryItem> GetInventoryItems(string name);
177 214
215 /// <summary>
216 /// Get inventory items by type.
217 /// </summary>
218 /// <param type="name"></param>
219 /// <returns>
220 /// A list of inventory items of that type.
221 /// If no inventory items of that type then an empty list is returned.
222 /// </returns>
223 List<TaskInventoryItem> GetInventoryItems(InventoryType type);
224
178 /// <summary> 225 /// <summary>
179 /// Get the scene object referenced by an inventory item. 226 /// Get the scene object referenced by an inventory item.
180 /// </summary> 227 /// </summary>
@@ -228,6 +275,16 @@ namespace OpenSim.Region.Framework.Interfaces
228 bool ContainsScripts(); 275 bool ContainsScripts();
229 276
230 /// <summary> 277 /// <summary>
278 /// Returns the count of scripts contained
279 /// </summary></returns>
280 int ScriptCount();
281
282 /// <summary>
283 /// Returns the count of running scripts contained
284 /// </summary></returns>
285 int RunningScriptCount();
286
287 /// <summary>
231 /// Get the uuids of all items in this inventory 288 /// Get the uuids of all items in this inventory
232 /// </summary> 289 /// </summary>
233 /// <returns></returns> 290 /// <returns></returns>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 76f1641..5bc8e51 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -39,13 +39,30 @@ namespace OpenSim.Region.Framework.Interfaces
39 39
40 public interface IEntityTransferModule 40 public interface IEntityTransferModule
41 { 41 {
42 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, 42 /// <summary>
43 Vector3 lookAt, uint teleportFlags); 43 /// Teleport an agent within the same or to a different region.
44 /// </summary>
45 /// <param name='agent'></param>
46 /// <param name='regionHandle'>
47 /// The handle of the destination region. If it's the same as the region currently
48 /// occupied by the agent then the teleport will be within that region.
49 /// </param>
50 /// <param name='position'></param>
51 /// <param name='lookAt'></param>
52 /// <param name='teleportFlags'></param>
53 void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags);
44 54
45 bool TeleportHome(UUID id, IClientAPI client); 55 bool TeleportHome(UUID id, IClientAPI client);
46 56
47 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
48 Vector3 position, Vector3 lookAt, uint teleportFlags, IEventQueue eq); 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
59
60 /// <summary>
61 /// Show whether the given agent is being teleported.
62 /// </summary>
63 /// <param name='id'>The agent ID</para></param>
64 /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
65 bool IsInTransit(UUID id);
49 66
50 bool Cross(ScenePresence agent, bool isFlying); 67 bool Cross(ScenePresence agent, bool isFlying);
51 68
diff --git a/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs b/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs
new file mode 100644
index 0000000..7a7b782
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IEnvironmentModule.cs
@@ -0,0 +1,36 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenMetaverse;
29
30namespace OpenSim.Region.Framework.Interfaces
31{
32 public interface IEnvironmentModule
33 {
34 void ResetEnvironmentSettings(UUID regionUUID);
35 }
36}
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
index 72e79ed..ca2ad94 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateModule.cs
@@ -47,5 +47,8 @@ namespace OpenSim.Region.Framework.Interfaces
47 void sendRegionHandshakeToAll(); 47 void sendRegionHandshakeToAll();
48 void TriggerEstateInfoChange(); 48 void TriggerEstateInfoChange();
49 void TriggerRegionInfoChange(); 49 void TriggerRegionInfoChange();
50
51 void setEstateTerrainBaseTexture(int level, UUID texture);
52 void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue);
50 } 53 }
51} 54}
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 1904011..3576e35 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -49,11 +49,15 @@ namespace OpenSim.Region.Framework.Interfaces
49 /// <param name="folderID"></param> 49 /// <param name="folderID"></param>
50 /// <param name="objectGroups"></param> 50 /// <param name="objectGroups"></param>
51 /// <param name="remoteClient"></param> 51 /// <param name="remoteClient"></param>
52 /// <param name="asAttachment">
53 /// Should be true if the object(s) are begin taken as attachments. False otherwise.
54 /// </param>
52 /// <returns> 55 /// <returns>
53 /// Returns the UUID of the newly created item asset (not the item itself). 56 /// A list of the items created. If there was more than one object and objects are not being coaleseced in
54 /// FIXME: This is not very useful. It would be far more useful to return a list of items instead. 57 /// inventory, then the order of items is in the same order as the input objects.
55 /// </returns> 58 /// </returns>
56 UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); 59 List<InventoryItemBase> CopyToInventory(
60 DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient, bool asAttachment);
57 61
58 /// <summary> 62 /// <summary>
59 /// Rez an object into the scene from the user's inventory 63 /// Rez an object into the scene from the user's inventory
diff --git a/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
new file mode 100644
index 0000000..baac6e8
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IJsonStoreModule.cs
@@ -0,0 +1,48 @@
1/*
2 * Copyright (c) Contributors
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using OpenMetaverse;
31
32namespace OpenSim.Region.Framework.Interfaces
33{
34 public delegate void TakeValueCallback(string s);
35
36 public interface IJsonStoreModule
37 {
38 bool CreateStore(string value, out UUID result);
39 bool DestroyStore(UUID storeID);
40 bool TestPath(UUID storeID, string path, bool useJson);
41 bool SetValue(UUID storeID, string path, string value, bool useJson);
42 bool RemoveValue(UUID storeID, string path);
43 bool GetValue(UUID storeID, string path, bool useJson, out string value);
44
45 void TakeValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
46 void ReadValue(UUID storeID, string path, bool useJson, TakeValueCallback cback);
47 }
48}
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index dc3ff89..d582149 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -113,9 +113,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// </param> 113 /// </param>
114 /// <param name="landAtTarget"> 114 /// <param name="landAtTarget">
115 /// If true and the avatar is flying when it reaches the target, land. 115 /// If true and the avatar is flying when it reaches the target, land.
116 /// </param> 116 /// </param> name="running">
117 /// If true, NPC moves with running speed.
117 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> 118 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
118 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget); 119 ///
120 bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running);
119 121
120 /// <summary> 122 /// <summary>
121 /// Stop the NPC's current movement. 123 /// Stop the NPC's current movement.
@@ -135,6 +137,36 @@ namespace OpenSim.Region.Framework.Interfaces
135 bool Say(UUID agentID, Scene scene, string text); 137 bool Say(UUID agentID, Scene scene, string text);
136 138
137 /// <summary> 139 /// <summary>
140 /// Get the NPC to say something.
141 /// </summary>
142 /// <param name="agentID">The UUID of the NPC</param>
143 /// <param name="scene"></param>
144 /// <param name="text"></param>
145 /// <param name="channel"></param>
146 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
147 bool Say(UUID agentID, Scene scene, string text, int channel);
148
149 /// <summary>
150 /// Get the NPC to shout something.
151 /// </summary>
152 /// <param name="agentID">The UUID of the NPC</param>
153 /// <param name="scene"></param>
154 /// <param name="text"></param>
155 /// <param name="channel"></param>
156 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
157 bool Shout(UUID agentID, Scene scene, string text, int channel);
158
159 /// <summary>
160 /// Get the NPC to whisper something.
161 /// </summary>
162 /// <param name="agentID">The UUID of the NPC</param>
163 /// <param name="scene"></param>
164 /// <param name="text"></param>
165 /// <param name="channel"></param>
166 /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns>
167 bool Whisper(UUID agentID, Scene scene, string text, int channel);
168
169 /// <summary>
138 /// Sit the NPC. 170 /// Sit the NPC.
139 /// </summary> 171 /// </summary>
140 /// <param name="agentID"></param> 172 /// <param name="agentID"></param>
@@ -152,6 +184,14 @@ namespace OpenSim.Region.Framework.Interfaces
152 bool Stand(UUID agentID, Scene scene); 184 bool Stand(UUID agentID, Scene scene);
153 185
154 /// <summary> 186 /// <summary>
187 /// Get the NPC to touch an object.
188 /// </summary>
189 /// <param name="agentID"></param>
190 /// <param name="partID"></param>
191 /// <returns>true if the touch is actually attempted, false if not</returns>
192 bool Touch(UUID agentID, UUID partID);
193
194 /// <summary>
155 /// Delete an NPC. 195 /// Delete an NPC.
156 /// </summary> 196 /// </summary>
157 /// <param name="agentID">The UUID of the NPC</param> 197 /// <param name="agentID">The UUID of the NPC</param>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
new file mode 100644
index 0000000..e03ac5a
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/IRegionCombinerModule.cs
@@ -0,0 +1,59 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Text;
32using OpenSim.Region.Framework.Scenes;
33using System.IO;
34using OpenMetaverse;
35
36namespace OpenSim.Region.Framework.Interfaces
37{
38 public interface IRegionCombinerModule
39 {
40 /// <summary>
41 /// Does the given id belong to the root region of a megaregion?
42 /// </summary>
43 bool IsRootForMegaregion(UUID regionId);
44
45 /// <summary>
46 /// Gets the size of megaregion.
47 /// </summary>
48 /// <remarks>
49 /// Returns size in meters.
50 /// Do not rely on this method remaining the same - this area is actively under development.
51 /// </remarks>
52 /// <param name="sceneId">
53 /// The id of the root region for a megaregion.
54 /// This may change in the future to allow any region id that makes up a megaregion.
55 /// Currently, will throw an exception if this does not match a root region.
56 /// </param>
57 Vector2 GetSizeOfMegaregion(UUID regionId);
58 }
59} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
index 5e43843..e6b926c 100644
--- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Interfaces
41 public interface IScenePresence : ISceneAgent 41 public interface IScenePresence : ISceneAgent
42 { 42 {
43 /// <summary> 43 /// <summary>
44 /// Copy of the script states while the agent is in transit. This state may
45 /// need to be placed back in case of transfer fail.
46 /// </summary>
47 List<string> InTransitScriptStates { get; }
48
49 /// <summary>
44 /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. 50 /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments.
45 /// </summary> 51 /// </summary>
46 /// <remarks> 52 /// <remarks>
@@ -66,6 +72,10 @@ namespace OpenSim.Region.Framework.Interfaces
66 /// <returns></returns> 72 /// <returns></returns>
67 List<SceneObjectGroup> GetAttachments(uint attachmentPoint); 73 List<SceneObjectGroup> GetAttachments(uint attachmentPoint);
68 74
75 /// <summary>
76 /// Does this avatar have any attachments?
77 /// </summary>
78 /// <returns></returns>
69 bool HasAttachments(); 79 bool HasAttachments();
70 80
71 // Don't use these methods directly. Instead, use the AttachmentsModule 81 // Don't use these methods directly. Instead, use the AttachmentsModule
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index ce66100..42dbedc 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -71,6 +71,14 @@ namespace OpenSim.Region.Framework.Interfaces
71 71
72 bool HasScript(UUID itemID, out bool running); 72 bool HasScript(UUID itemID, out bool running);
73 73
74 /// <summary>
75 /// Returns true if a script is running.
76 /// </summary>
77 /// <param name="itemID">The item ID of the script.</param>
78 bool GetScriptState(UUID itemID);
79
80 void SetRunEnable(UUID instanceID, bool enable);
81
74 void SaveAllState(); 82 void SaveAllState();
75 83
76 /// <summary> 84 /// <summary>
@@ -79,6 +87,14 @@ namespace OpenSim.Region.Framework.Interfaces
79 void StartProcessing(); 87 void StartProcessing();
80 88
81 /// <summary> 89 /// <summary>
90 /// Get the execution times of all scripts in the given array if they are currently running.
91 /// </summary>
92 /// <returns>
93 /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
94 /// </returns>
95 float GetScriptExecutionTime(List<UUID> itemIDs);
96
97 /// <summary>
82 /// Get the execution times of all scripts in each object. 98 /// Get the execution times of all scripts in each object.
83 /// </summary> 99 /// </summary>
84 /// <returns> 100 /// <returns>
@@ -87,4 +103,4 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// </returns> 103 /// </returns>
88 Dictionary<uint, float> GetObjectScriptsExecutionTimes(); 104 Dictionary<uint, float> GetObjectScriptsExecutionTimes();
89 } 105 }
90} \ No newline at end of file 106}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
index 5b69616..ccb583d 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs
@@ -96,6 +96,26 @@ namespace OpenSim.Region.Framework.Interfaces
96 void StoreRegionWindlightSettings(RegionLightShareData wl); 96 void StoreRegionWindlightSettings(RegionLightShareData wl);
97 void RemoveRegionWindlightSettings(UUID regionID); 97 void RemoveRegionWindlightSettings(UUID regionID);
98 98
99 /// <summary>
100 /// Load Environment settings from region storage
101 /// </summary>
102 /// <param name="regionUUID">the region UUID</param>
103 /// <returns>LLSD string for viewer</returns>
104 string LoadRegionEnvironmentSettings(UUID regionUUID);
105
106 /// <summary>
107 /// Store Environment settings into region storage
108 /// </summary>
109 /// <param name="regionUUID">the region UUID</param>
110 /// <param name="settings">LLSD string from viewer</param>
111 void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
112
113 /// <summary>
114 /// Delete Environment settings from region storage
115 /// </summary>
116 /// <param name="regionUUID">the region UUID</param>
117 void RemoveRegionEnvironmentSettings(UUID regionUUID);
118
99 UUID[] GetObjectIDs(UUID regionID); 119 UUID[] GetObjectIDs(UUID regionID);
100 } 120 }
101} 121}
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
index b7d9cfa..d7c80f7 100644
--- a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
@@ -108,6 +108,26 @@ namespace OpenSim.Region.Framework.Interfaces
108 void RemoveRegionWindlightSettings(UUID regionID); 108 void RemoveRegionWindlightSettings(UUID regionID);
109 UUID[] GetObjectIDs(UUID regionID); 109 UUID[] GetObjectIDs(UUID regionID);
110 110
111 /// <summary>
112 /// Load Environment settings from region storage
113 /// </summary>
114 /// <param name="regionUUID">the region UUID</param>
115 /// <returns>LLSD string for viewer</returns>
116 string LoadRegionEnvironmentSettings(UUID regionUUID);
117
118 /// <summary>
119 /// Store Environment settings into region storage
120 /// </summary>
121 /// <param name="regionUUID">the region UUID</param>
122 /// <param name="settings">LLSD string from viewer</param>
123 void StoreRegionEnvironmentSettings(UUID regionUUID, string settings);
124
125 /// <summary>
126 /// Delete Environment settings from region storage
127 /// </summary>
128 /// <param name="regionUUID">the region UUID</param>
129 void RemoveRegionEnvironmentSettings(UUID regionUUID);
130
111 void Shutdown(); 131 void Shutdown();
112 } 132 }
113} 133}
diff --git a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
index 1b91166..457444c 100644
--- a/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IUrlModule.cs
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IUrlModule 35 public interface IUrlModule
36 { 36 {
37 string ExternalHostNameForLSL { get; }
37 UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID); 38 UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID);
38 UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID); 39 UUID RequestSecureURL(IScriptModule engine, SceneObjectPart host, UUID itemID);
39 void ReleaseURL(string url); 40 void ReleaseURL(string url);