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author | Melanie | 2013-12-11 00:12:36 +0000 |
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committer | Melanie | 2013-12-11 00:12:36 +0000 |
commit | 97934e00e667b6f432340a54671221a970a048d7 (patch) | |
tree | fcc97afe08ecdf186395838fd4813bf4219dfa6a /OpenSim/Region/Framework/Interfaces | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-97934e00e667b6f432340a54671221a970a048d7.zip opensim-SC-97934e00e667b6f432340a54671221a970a048d7.tar.gz opensim-SC-97934e00e667b6f432340a54671221a970a048d7.tar.bz2 opensim-SC-97934e00e667b6f432340a54671221a970a048d7.tar.xz |
This is the Avination Entity Transfer Module. Surprisingly, it still compiles
but I don't know if it runs. Will probably crash and burn as the supporting
code isn't there yet.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 32 |
1 files changed, 10 insertions, 22 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 1c43a25..1949a90 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -35,6 +35,8 @@ using OpenSim.Region.Framework.Scenes; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Interfaces | 36 | namespace OpenSim.Region.Framework.Interfaces |
37 | { | 37 | { |
38 | public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
39 | |||
38 | public interface IEntityTransferModule | 40 | public interface IEntityTransferModule |
39 | { | 41 | { |
40 | /// <summary> | 42 | /// <summary> |
@@ -50,30 +52,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
50 | /// <param name='teleportFlags'></param> | 52 | /// <param name='teleportFlags'></param> |
51 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); | 53 | void Teleport(ScenePresence agent, ulong regionHandle, Vector3 position, Vector3 lookAt, uint teleportFlags); |
52 | 54 | ||
53 | /// <summary> | ||
54 | /// Teleport an agent directly to a given region without checking whether the region should be subsituted. | ||
55 | /// </summary> | ||
56 | /// <remarks> | ||
57 | /// Please use Teleport() instead unless you know exactly what you're doing. | ||
58 | /// Do not use for same region teleports. | ||
59 | /// </remarks> | ||
60 | /// <param name='sp'></param> | ||
61 | /// <param name='reg'></param> | ||
62 | /// <param name='finalDestination'>/param> | ||
63 | /// <param name='position'></param> | ||
64 | /// <param name='lookAt'></param> | ||
65 | /// <param name='teleportFlags'></param> | ||
66 | void DoTeleport( | ||
67 | ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
68 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Teleports the agent for the given client to their home destination. | ||
72 | /// </summary> | ||
73 | /// <param name='id'></param> | ||
74 | /// <param name='client'></param> | ||
75 | bool TeleportHome(UUID id, IClientAPI client); | 55 | bool TeleportHome(UUID id, IClientAPI client); |
76 | 56 | ||
57 | void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, | ||
58 | Vector3 position, Vector3 lookAt, uint teleportFlags); | ||
59 | |||
77 | /// <summary> | 60 | /// <summary> |
78 | /// Show whether the given agent is being teleported. | 61 | /// Show whether the given agent is being teleported. |
79 | /// </summary> | 62 | /// </summary> |
@@ -89,7 +72,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
89 | 72 | ||
90 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 73 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
91 | 74 | ||
75 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | ||
76 | |||
92 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 77 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
78 | |||
79 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | ||
80 | |||
93 | } | 81 | } |
94 | 82 | ||
95 | public interface IUserAgentVerificationModule | 83 | public interface IUserAgentVerificationModule |