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author | Melanie | 2009-11-08 20:36:00 +0000 |
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committer | Melanie | 2009-11-08 20:36:00 +0000 |
commit | 81c439bcaadee10a89e74cb65217c7910d943741 (patch) | |
tree | 49fd24169551b3207f2ab567e968672db470ea55 /OpenSim/Region/Framework/Interfaces | |
parent | Reintroduce AssetBase's old behavior. A Parameterless constructor is required (diff) | |
download | opensim-SC-81c439bcaadee10a89e74cb65217c7910d943741.zip opensim-SC-81c439bcaadee10a89e74cb65217c7910d943741.tar.gz opensim-SC-81c439bcaadee10a89e74cb65217c7910d943741.tar.bz2 opensim-SC-81c439bcaadee10a89e74cb65217c7910d943741.tar.xz |
Patch from Snoopy2. Fixes Mantis #4342
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god.
Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ILandObject.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs index c2b1292..084184f 100644 --- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs +++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs | |||
@@ -54,6 +54,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
54 | bool IsBannedFromLand(UUID avatar); | 54 | bool IsBannedFromLand(UUID avatar); |
55 | bool IsRestrictedFromLand(UUID avatar); | 55 | bool IsRestrictedFromLand(UUID avatar); |
56 | void SendLandUpdateToClient(IClientAPI remote_client); | 56 | void SendLandUpdateToClient(IClientAPI remote_client); |
57 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); | ||
57 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); | 58 | List<UUID> CreateAccessListArrayByFlag(AccessList flag); |
58 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); | 59 | void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); |
59 | void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); | 60 | void UpdateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); |