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author | SignpostMarv | 2012-10-06 22:23:14 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:59 +0000 |
commit | 29a8ae48b51de55a02f839b6e4566054ad3f7f58 (patch) | |
tree | a9b27473da15d2aa16102322fcfe7f0d42bacb9d /OpenSim/Region/Framework/Interfaces | |
parent | transposing preload sound onto sound module (diff) | |
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transposing LoopSoundMaster to Sound Module
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISoundModule.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs index 0f65763..d2557b5 100644 --- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs | |||
@@ -84,5 +84,16 @@ namespace OpenSim.Region.Framework.Interfaces | |||
84 | /// Radius used to determine which viewers should preload the sound. | 84 | /// Radius used to determine which viewers should preload the sound. |
85 | /// </param> | 85 | /// </param> |
86 | void PreloadSound(UUID soundID, UUID objectID, float radius); | 86 | void PreloadSound(UUID soundID, UUID objectID, float radius); |
87 | |||
88 | /// <summary> | ||
89 | /// Declare object as new sync master, play specified sound at | ||
90 | /// specified volume with specified radius. | ||
91 | /// </summary> | ||
92 | /// <param name="objectID">Sound source ID</param> | ||
93 | /// <param name="soundID">Sound asset ID</param> | ||
94 | /// <param name="gain">Sound volume</param> | ||
95 | /// <param name="radius">Sound radius</param> | ||
96 | void LoopSoundMaster(UUID objectID, UUID soundID, double gain, | ||
97 | double radius); | ||
87 | } | 98 | } |
88 | } \ No newline at end of file | 99 | } \ No newline at end of file |