diff options
author | Justin Clark-Casey (justincc) | 2012-06-28 23:31:23 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-06-28 23:31:23 +0100 |
commit | bfa6896678872a4e796ec4de22e83b6cead3ba17 (patch) | |
tree | 38c266a595d458f4783105ce8157c0dfc3c556ca /OpenSim/Region/Framework/Interfaces | |
parent | Rather than iterating through all SOGs in the scene looking for the one that ... (diff) | |
download | opensim-SC-bfa6896678872a4e796ec4de22e83b6cead3ba17.zip opensim-SC-bfa6896678872a4e796ec4de22e83b6cead3ba17.tar.gz opensim-SC-bfa6896678872a4e796ec4de22e83b6cead3ba17.tar.bz2 opensim-SC-bfa6896678872a4e796ec4de22e83b6cead3ba17.tar.xz |
Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IScenePresence.cs | 4 |
2 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 375d334..ba35a41 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -109,11 +109,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
109 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); | 109 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
110 | 110 | ||
111 | /// <summary> | 111 | /// <summary> |
112 | /// Detach the given item so that it remains in the user's inventory. | 112 | /// Detach the given attachment so that it remains in the user's inventory. |
113 | /// </summary> | 113 | /// </summary> |
114 | /// <param name="sp">/param> | 114 | /// <param name="sp">/param> |
115 | /// <param name="itemID"></param> | 115 | /// <param name="grp">The attachment to detach.</param> |
116 | void DetachSingleAttachmentToInv(IScenePresence sp, UUID itemID); | 116 | void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup grp); |
117 | 117 | ||
118 | /// <summary> | 118 | /// <summary> |
119 | /// Update the position of an attachment. | 119 | /// Update the position of an attachment. |
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index 19a8236..e6b926c 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -72,6 +72,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
72 | /// <returns></returns> | 72 | /// <returns></returns> |
73 | List<SceneObjectGroup> GetAttachments(uint attachmentPoint); | 73 | List<SceneObjectGroup> GetAttachments(uint attachmentPoint); |
74 | 74 | ||
75 | /// <summary> | ||
76 | /// Does this avatar have any attachments? | ||
77 | /// </summary> | ||
78 | /// <returns></returns> | ||
75 | bool HasAttachments(); | 79 | bool HasAttachments(); |
76 | 80 | ||
77 | // Don't use these methods directly. Instead, use the AttachmentsModule | 81 | // Don't use these methods directly. Instead, use the AttachmentsModule |