diff options
Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | 45 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IGroupsModule.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IMoapModule.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | 98 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs (renamed from OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs) | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs | 2 |
10 files changed, 161 insertions, 18 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 59c035f..6a0fb63 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
56 | /// <param name="rot"></param> | 56 | /// <param name="rot"></param> |
57 | /// <param name="attachPos"></param> | 57 | /// <param name="attachPos"></param> |
58 | /// <param name="silent"></param> | 58 | /// <param name="silent"></param> |
59 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 59 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
60 | bool AttachObject( | 60 | bool AttachObject( |
61 | IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent); | 61 | IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent); |
62 | 62 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index f5cd528..6289f7a 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
202 | /// Backup the inventory to the given data store | 202 | /// Backup the inventory to the given data store |
203 | /// </summary> | 203 | /// </summary> |
204 | /// <param name="datastore"></param> | 204 | /// <param name="datastore"></param> |
205 | void ProcessInventoryBackup(IRegionDataStore datastore); | 205 | void ProcessInventoryBackup(ISimulationDataService datastore); |
206 | 206 | ||
207 | uint MaskEffectivePermissions(); | 207 | uint MaskEffectivePermissions(); |
208 | 208 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs new file mode 100644 index 0000000..95c9659 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs | |||
@@ -0,0 +1,45 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces | ||
34 | { | ||
35 | public interface IEstateDataService | ||
36 | { | ||
37 | EstateSettings LoadEstateSettings(UUID regionID, bool create); | ||
38 | EstateSettings LoadEstateSettings(int estateID); | ||
39 | void StoreEstateSettings(EstateSettings es); | ||
40 | List<int> GetEstates(string search); | ||
41 | bool LinkRegion(UUID regionID, int estateID); | ||
42 | List<UUID> GetRegions(int estateID); | ||
43 | bool DeleteEstate(int estateID); | ||
44 | } | ||
45 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs index 2c091e7..4c501f6 100644 --- a/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IGroupsModule.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
65 | /// Get a group | 65 | /// Get a group |
66 | /// </summary> | 66 | /// </summary> |
67 | /// <param name="GroupID">ID of the group</param> | 67 | /// <param name="GroupID">ID of the group</param> |
68 | /// <returns>The group's data. Null if there is no such group.</returns> | 68 | /// <returns>The group's data. Null if there is no such group.</returns> |
69 | GroupRecord GetGroupRecord(UUID GroupID); | 69 | GroupRecord GetGroupRecord(UUID GroupID); |
70 | 70 | ||
71 | void ActivateGroup(IClientAPI remoteClient, UUID groupID); | 71 | void ActivateGroup(IClientAPI remoteClient, UUID groupID); |
@@ -74,14 +74,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
74 | List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID); | 74 | List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID); |
75 | List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID); | 75 | List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID); |
76 | GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID); | 76 | GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID); |
77 | GroupMembershipData[] GetMembershipData(UUID UserID); | 77 | GroupMembershipData[] GetMembershipData(UUID UserID); |
78 | GroupMembershipData GetMembershipData(UUID GroupID, UUID UserID); | 78 | GroupMembershipData GetMembershipData(UUID GroupID, UUID UserID); |
79 | 79 | ||
80 | void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); | 80 | void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); |
81 | 81 | ||
82 | void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile); | 82 | void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile); |
83 | 83 | ||
84 | void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID); | 84 | void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID); |
85 | 85 | ||
86 | GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID); | 86 | GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID); |
87 | string GetGroupTitle(UUID avatarID); | 87 | string GetGroupTitle(UUID avatarID); |
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs index 01066e6..ddf7565 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryArchiverModule.cs | |||
@@ -43,14 +43,14 @@ namespace OpenSim.Region.Framework.Interfaces | |||
43 | /// <param name="reportedException">Contains the exception generated if the save did not succeed</param> | 43 | /// <param name="reportedException">Contains the exception generated if the save did not succeed</param> |
44 | public delegate void InventoryArchiveSaved( | 44 | public delegate void InventoryArchiveSaved( |
45 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException); | 45 | Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException); |
46 | 46 | ||
47 | public interface IInventoryArchiverModule | 47 | public interface IInventoryArchiverModule |
48 | { | 48 | { |
49 | /// <summary> | 49 | /// <summary> |
50 | /// Fired when an archive inventory save has been completed. | 50 | /// Fired when an archive inventory save has been completed. |
51 | /// </summary> | 51 | /// </summary> |
52 | event InventoryArchiveSaved OnInventoryArchiveSaved; | 52 | event InventoryArchiveSaved OnInventoryArchiveSaved; |
53 | 53 | ||
54 | /// <summary> | 54 | /// <summary> |
55 | /// Dearchive a user's inventory folder from the given stream | 55 | /// Dearchive a user's inventory folder from the given stream |
56 | /// </summary> | 56 | /// </summary> |
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
60 | /// <param name="loadStream">The stream from which the inventory archive will be loaded</param> | 60 | /// <param name="loadStream">The stream from which the inventory archive will be loaded</param> |
61 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> | 61 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
62 | bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream); | 62 | bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream); |
63 | 63 | ||
64 | /// <summary> | 64 | /// <summary> |
65 | /// Dearchive a user's inventory folder from the given stream | 65 | /// Dearchive a user's inventory folder from the given stream |
66 | /// </summary> | 66 | /// </summary> |
@@ -72,8 +72,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
72 | /// the loaded IAR with existing folders where possible.</param> | 72 | /// the loaded IAR with existing folders where possible.</param> |
73 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> | 73 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
74 | bool DearchiveInventory( | 74 | bool DearchiveInventory( |
75 | string firstName, string lastName, string invPath, string pass, Stream loadStream, | 75 | string firstName, string lastName, string invPath, string pass, Stream loadStream, |
76 | Dictionary<string, object> options); | 76 | Dictionary<string, object> options); |
77 | 77 | ||
78 | /// <summary> | 78 | /// <summary> |
79 | /// Archive a user's inventory folder to the given stream | 79 | /// Archive a user's inventory folder to the given stream |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
85 | /// <param name="saveStream">The stream to which the inventory archive will be saved</param> | 85 | /// <param name="saveStream">The stream to which the inventory archive will be saved</param> |
86 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> | 86 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
87 | bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream); | 87 | bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream); |
88 | 88 | ||
89 | /// <summary> | 89 | /// <summary> |
90 | /// Archive a user's inventory folder to the given stream | 90 | /// Archive a user's inventory folder to the given stream |
91 | /// </summary> | 91 | /// </summary> |
@@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
97 | /// <param name="options">Archiving options. Currently, there are none.</param> | 97 | /// <param name="options">Archiving options. Currently, there are none.</param> |
98 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> | 98 | /// <returns>true if the first stage of the operation succeeded, false otherwise</returns> |
99 | bool ArchiveInventory( | 99 | bool ArchiveInventory( |
100 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, | 100 | Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream, |
101 | Dictionary<string, object> options); | 101 | Dictionary<string, object> options); |
102 | } | 102 | } |
103 | } | 103 | } |
diff --git a/OpenSim/Region/Framework/Interfaces/IMoapModule.cs b/OpenSim/Region/Framework/Interfaces/IMoapModule.cs index 24b6860..1d3d240 100644 --- a/OpenSim/Region/Framework/Interfaces/IMoapModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IMoapModule.cs | |||
@@ -63,5 +63,5 @@ namespace OpenSim.Region.Framework.Interfaces | |||
63 | /// <param name="part"></param> | 63 | /// <param name="part"></param> |
64 | /// <param name="face">/param> | 64 | /// <param name="face">/param> |
65 | void ClearMediaEntry(SceneObjectPart part, int face); | 65 | void ClearMediaEntry(SceneObjectPart part, int face); |
66 | } | 66 | } |
67 | } \ No newline at end of file | 67 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs index e7562a5..18758c8 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionSerialiserModule.cs | |||
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
90 | /// </summary> | 90 | /// </summary> |
91 | /// <param name="entityList"></param> | 91 | /// <param name="entityList"></param> |
92 | /// <param name="fileName"></param> | 92 | /// <param name="fileName"></param> |
93 | void SavePrimListToXml2(List<EntityBase> entityList, string fileName); | 93 | void SavePrimListToXml2(EntityBase[] entityList, string fileName); |
94 | 94 | ||
95 | /// <summary> | 95 | /// <summary> |
96 | /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which | 96 | /// Save a set of prims in the xml2 format, optionally specifying a bounding box for which |
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
101 | /// <param name="stream"></param> | 101 | /// <param name="stream"></param> |
102 | /// <param name="min"></param> | 102 | /// <param name="min"></param> |
103 | /// <param name="max"></param> | 103 | /// <param name="max"></param> |
104 | void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max); | 104 | void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max); |
105 | 105 | ||
106 | void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName); | 106 | void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName); |
107 | 107 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs new file mode 100644 index 0000000..edaa07c --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataService.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework.Scenes; | ||
33 | |||
34 | namespace OpenSim.Region.Framework.Interfaces | ||
35 | { | ||
36 | public interface ISimulationDataService | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Stores all object's details apart from inventory | ||
40 | /// </summary> | ||
41 | /// <param name="obj"></param> | ||
42 | /// <param name="regionUUID"></param> | ||
43 | void StoreObject(SceneObjectGroup obj, UUID regionUUID); | ||
44 | |||
45 | /// <summary> | ||
46 | /// Entirely removes the object, including inventory | ||
47 | /// </summary> | ||
48 | /// <param name="uuid"></param> | ||
49 | /// <param name="regionUUID"></param> | ||
50 | /// <returns></returns> | ||
51 | void RemoveObject(UUID uuid, UUID regionUUID); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Store a prim's inventory | ||
55 | /// </summary> | ||
56 | /// <returns></returns> | ||
57 | void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); | ||
58 | |||
59 | /// <summary> | ||
60 | /// Load persisted objects from region storage. | ||
61 | /// </summary> | ||
62 | /// <param name="regionUUID">the Region UUID</param> | ||
63 | /// <returns>List of loaded groups</returns> | ||
64 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); | ||
65 | |||
66 | /// <summary> | ||
67 | /// Store a terrain revision in region storage | ||
68 | /// </summary> | ||
69 | /// <param name="ter">HeightField data</param> | ||
70 | /// <param name="regionID">region UUID</param> | ||
71 | void StoreTerrain(double[,] terrain, UUID regionID); | ||
72 | |||
73 | /// <summary> | ||
74 | /// Load the latest terrain revision from region storage | ||
75 | /// </summary> | ||
76 | /// <param name="regionID">the region UUID</param> | ||
77 | /// <returns>Heightfield data</returns> | ||
78 | double[,] LoadTerrain(UUID regionID); | ||
79 | |||
80 | void StoreLandObject(ILandObject Parcel); | ||
81 | |||
82 | /// <summary> | ||
83 | /// <list type="bullet"> | ||
84 | /// <item>delete from land where UUID=globalID</item> | ||
85 | /// <item>delete from landaccesslist where LandUUID=globalID</item> | ||
86 | /// </list> | ||
87 | /// </summary> | ||
88 | /// <param name="globalID"></param> | ||
89 | void RemoveLandObject(UUID globalID); | ||
90 | |||
91 | List<LandData> LoadLandObjects(UUID regionUUID); | ||
92 | |||
93 | void StoreRegionSettings(RegionSettings rs); | ||
94 | RegionSettings LoadRegionSettings(UUID regionUUID); | ||
95 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); | ||
96 | void StoreRegionWindlightSettings(RegionLightShareData wl); | ||
97 | } | ||
98 | } | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs index 3e8e196..0a4d531 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -32,7 +32,7 @@ using OpenSim.Region.Framework.Scenes; | |||
32 | 32 | ||
33 | namespace OpenSim.Region.Framework.Interfaces | 33 | namespace OpenSim.Region.Framework.Interfaces |
34 | { | 34 | { |
35 | public interface IRegionDataStore | 35 | public interface ISimulationDataStore |
36 | { | 36 | { |
37 | /// <summary> | 37 | /// <summary> |
38 | /// Initialises the data storage engine | 38 | /// Initialises the data storage engine |
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs index d6e31f4..65c57a6 100644 --- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs | |||
@@ -31,7 +31,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
31 | { | 31 | { |
32 | /// <summary> | 32 | /// <summary> |
33 | /// Generate a map tile for the scene. a terrain texture for this scene | 33 | /// Generate a map tile for the scene. a terrain texture for this scene |
34 | /// </summary> | 34 | /// </summary> |
35 | void GenerateMaptile(); | 35 | void GenerateMaptile(); |
36 | } | 36 | } |
37 | } | 37 | } |