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authorMelanie2012-03-22 23:05:58 +0000
committerMelanie2012-03-22 23:05:58 +0000
commited67b698d30efaf5a8e4a5bbbc3ebb887b6944eb (patch)
tree3929bd993c504a3de7697f449e36535aeeddf737 /OpenSim/Region/Framework/Interfaces
parentMerge commit 'df624c13c98b06d57311c1d93ecbd4790553f3b3' into careminster (diff)
parentFix llGiveInventory() so that it checks the destination part for AllowInvento... (diff)
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Merge commit '760010d6fb6aac313d79ce0a4d0016d3809246a0' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 4b17b9a..32f4eea 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -157,6 +157,15 @@ namespace OpenSim.Region.Framework.Interfaces
157 TaskInventoryItem GetInventoryItem(UUID itemId); 157 TaskInventoryItem GetInventoryItem(UUID itemId);
158 158
159 /// <summary> 159 /// <summary>
160 /// Get all inventory items.
161 /// </summary>
162 /// <param name="name"></param>
163 /// <returns>
164 /// If there are no inventory items then an empty list is returned.
165 /// </returns>
166 List<TaskInventoryItem> GetInventoryItems();
167
168 /// <summary>
160 /// Get inventory items by name. 169 /// Get inventory items by name.
161 /// </summary> 170 /// </summary>
162 /// <param name="name"></param> 171 /// <param name="name"></param>
@@ -164,7 +173,7 @@ namespace OpenSim.Region.Framework.Interfaces
164 /// A list of inventory items with that name. 173 /// A list of inventory items with that name.
165 /// If no inventory item has that name then an empty list is returned. 174 /// If no inventory item has that name then an empty list is returned.
166 /// </returns> 175 /// </returns>
167 IList<TaskInventoryItem> GetInventoryItems(string name); 176 List<TaskInventoryItem> GetInventoryItems(string name);
168 177
169 /// <summary> 178 /// <summary>
170 /// Get the scene object referenced by an inventory item. 179 /// Get the scene object referenced by an inventory item.