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authorDiva Canto2014-05-27 10:13:24 -0700
committerDiva Canto2014-05-27 10:13:24 -0700
commite19c830a6cc3e9bf20bcd5208563628923689184 (patch)
tree6aff9ff496a194ff55cd4c34a749c379731590aa /OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
parentDon't report NPC presences. (diff)
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Fixes a bug where map search results pertaining to varregions would only send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
index 65c57a6..9c781e1 100644
--- a/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IWorldMapModule.cs
@@ -24,6 +24,9 @@
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27using System.Collections.Generic;
28using OpenSim.Framework;
29using OpenSim.Services.Interfaces;
27 30
28namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Region.Framework.Interfaces
29{ 32{
@@ -33,5 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
33 /// Generate a map tile for the scene. a terrain texture for this scene 36 /// Generate a map tile for the scene. a terrain texture for this scene
34 /// </summary> 37 /// </summary>
35 void GenerateMaptile(); 38 void GenerateMaptile();
39 List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag);
40 MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag);
36 } 41 }
37} 42}