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authorSignpostMarv2012-10-06 22:23:14 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:38:59 +0000
commit29a8ae48b51de55a02f839b6e4566054ad3f7f58 (patch)
treea9b27473da15d2aa16102322fcfe7f0d42bacb9d /OpenSim/Region/Framework/Interfaces/ISoundModule.cs
parenttransposing preload sound onto sound module (diff)
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transposing LoopSoundMaster to Sound Module
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ISoundModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISoundModule.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
index 0f65763..d2557b5 100644
--- a/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ISoundModule.cs
@@ -84,5 +84,16 @@ namespace OpenSim.Region.Framework.Interfaces
84 /// Radius used to determine which viewers should preload the sound. 84 /// Radius used to determine which viewers should preload the sound.
85 /// </param> 85 /// </param>
86 void PreloadSound(UUID soundID, UUID objectID, float radius); 86 void PreloadSound(UUID soundID, UUID objectID, float radius);
87
88 /// <summary>
89 /// Declare object as new sync master, play specified sound at
90 /// specified volume with specified radius.
91 /// </summary>
92 /// <param name="objectID">Sound source ID</param>
93 /// <param name="soundID">Sound asset ID</param>
94 /// <param name="gain">Sound volume</param>
95 /// <param name="radius">Sound radius</param>
96 void LoopSoundMaster(UUID objectID, UUID soundID, double gain,
97 double radius);
87 } 98 }
88} \ No newline at end of file 99} \ No newline at end of file