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author | John Hurliman | 2010-09-11 20:43:06 -0700 |
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committer | John Hurliman | 2010-09-11 20:43:06 -0700 |
commit | 109b51758398d24a96a16900e8feb24361aee29d (patch) | |
tree | aa696571c44fcf7afdad1931137a51f3074cd524 /OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |
parent | Re-enabled asset last access time logging in MySQL (diff) | |
download | opensim-SC-109b51758398d24a96a16900e8feb24361aee29d.zip opensim-SC-109b51758398d24a96a16900e8feb24361aee29d.tar.gz opensim-SC-109b51758398d24a96a16900e8feb24361aee29d.tar.bz2 opensim-SC-109b51758398d24a96a16900e8feb24361aee29d.tar.xz |
Fixed the naming mess around data connectors for simulation data
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs new file mode 100644 index 0000000..0a4d531 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs | |||
@@ -0,0 +1,111 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces | ||
34 | { | ||
35 | public interface ISimulationDataStore | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Initialises the data storage engine | ||
39 | /// </summary> | ||
40 | /// <param name="filename">The file to save the database to (may not be applicable). Alternatively, | ||
41 | /// a connection string for the database</param> | ||
42 | void Initialise(string filename); | ||
43 | |||
44 | /// <summary> | ||
45 | /// Dispose the database | ||
46 | /// </summary> | ||
47 | void Dispose(); | ||
48 | |||
49 | /// <summary> | ||
50 | /// Stores all object's details apart from inventory | ||
51 | /// </summary> | ||
52 | /// <param name="obj"></param> | ||
53 | /// <param name="regionUUID"></param> | ||
54 | void StoreObject(SceneObjectGroup obj, UUID regionUUID); | ||
55 | |||
56 | /// <summary> | ||
57 | /// Entirely removes the object, including inventory | ||
58 | /// </summary> | ||
59 | /// <param name="uuid"></param> | ||
60 | /// <param name="regionUUID"></param> | ||
61 | /// <returns></returns> | ||
62 | void RemoveObject(UUID uuid, UUID regionUUID); | ||
63 | |||
64 | /// <summary> | ||
65 | /// Store a prim's inventory | ||
66 | /// </summary> | ||
67 | /// <returns></returns> | ||
68 | void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Load persisted objects from region storage. | ||
72 | /// </summary> | ||
73 | /// <param name="regionUUID">the Region UUID</param> | ||
74 | /// <returns>List of loaded groups</returns> | ||
75 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Store a terrain revision in region storage | ||
79 | /// </summary> | ||
80 | /// <param name="ter">HeightField data</param> | ||
81 | /// <param name="regionID">region UUID</param> | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | ||
83 | |||
84 | /// <summary> | ||
85 | /// Load the latest terrain revision from region storage | ||
86 | /// </summary> | ||
87 | /// <param name="regionID">the region UUID</param> | ||
88 | /// <returns>Heightfield data</returns> | ||
89 | double[,] LoadTerrain(UUID regionID); | ||
90 | |||
91 | void StoreLandObject(ILandObject Parcel); | ||
92 | |||
93 | /// <summary> | ||
94 | /// <list type="bullet"> | ||
95 | /// <item>delete from land where UUID=globalID</item> | ||
96 | /// <item>delete from landaccesslist where LandUUID=globalID</item> | ||
97 | /// </list> | ||
98 | /// </summary> | ||
99 | /// <param name="globalID"></param> | ||
100 | void RemoveLandObject(UUID globalID); | ||
101 | |||
102 | List<LandData> LoadLandObjects(UUID regionUUID); | ||
103 | |||
104 | void StoreRegionSettings(RegionSettings rs); | ||
105 | RegionSettings LoadRegionSettings(UUID regionUUID); | ||
106 | RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID); | ||
107 | void StoreRegionWindlightSettings(RegionLightShareData wl); | ||
108 | |||
109 | void Shutdown(); | ||
110 | } | ||
111 | } | ||