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authorMelanie2010-09-13 16:16:40 +0100
committerMelanie2010-09-13 16:17:38 +0100
commit6a1ce17cdbf143f11262e1194b6a6d9e5bb1077e (patch)
tree1e7bf4fddcf559886c6b2babf13cf4b2ca8829a1 /OpenSim/Region/Framework/Interfaces/ISimulationDataStore.cs
parentMerge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va... (diff)
parentFix unit test SceneSetupHelpers to load the mock simulation data store (diff)
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Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32
33namespace OpenSim.Region.Framework.Interfaces
34{
35 public interface ISimulationDataStore
36 {
37 /// <summary>
38 /// Initialises the data storage engine
39 /// </summary>
40 /// <param name="filename">The file to save the database to (may not be applicable). Alternatively,
41 /// a connection string for the database</param>
42 void Initialise(string filename);
43
44 /// <summary>
45 /// Dispose the database
46 /// </summary>
47 void Dispose();
48
49 /// <summary>
50 /// Stores all object's details apart from inventory
51 /// </summary>
52 /// <param name="obj"></param>
53 /// <param name="regionUUID"></param>
54 void StoreObject(SceneObjectGroup obj, UUID regionUUID);
55
56 /// <summary>
57 /// Entirely removes the object, including inventory
58 /// </summary>
59 /// <param name="uuid"></param>
60 /// <param name="regionUUID"></param>
61 /// <returns></returns>
62 void RemoveObject(UUID uuid, UUID regionUUID);
63
64 /// <summary>
65 /// Store a prim's inventory
66 /// </summary>
67 /// <returns></returns>
68 void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
69
70 /// <summary>
71 /// Load persisted objects from region storage.
72 /// </summary>
73 /// <param name="regionUUID">the Region UUID</param>
74 /// <returns>List of loaded groups</returns>
75 List<SceneObjectGroup> LoadObjects(UUID regionUUID);
76
77 /// <summary>
78 /// Store a terrain revision in region storage
79 /// </summary>
80 /// <param name="ter">HeightField data</param>
81 /// <param name="regionID">region UUID</param>
82 void StoreTerrain(double[,] terrain, UUID regionID);
83
84 /// <summary>
85 /// Load the latest terrain revision from region storage
86 /// </summary>
87 /// <param name="regionID">the region UUID</param>
88 /// <returns>Heightfield data</returns>
89 double[,] LoadTerrain(UUID regionID);
90
91 void StoreLandObject(ILandObject Parcel);
92
93 /// <summary>
94 /// <list type="bullet">
95 /// <item>delete from land where UUID=globalID</item>
96 /// <item>delete from landaccesslist where LandUUID=globalID</item>
97 /// </list>
98 /// </summary>
99 /// <param name="globalID"></param>
100 void RemoveLandObject(UUID globalID);
101
102 List<LandData> LoadLandObjects(UUID regionUUID);
103
104 void StoreRegionSettings(RegionSettings rs);
105 RegionSettings LoadRegionSettings(UUID regionUUID);
106 RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
107 void StoreRegionWindlightSettings(RegionLightShareData wl);
108
109 void Shutdown();
110 }
111}