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author | UbitUmarov | 2012-07-17 00:54:23 +0100 |
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committer | UbitUmarov | 2012-07-17 00:54:23 +0100 |
commit | d5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch) | |
tree | 8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |
parent | UbitOde: remove useless water collider from active code. (diff) | |
parent | Merge branch 'avination' into careminster (diff) | |
download | opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.zip opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.gz opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.bz2 opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.xz |
Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IScenePresence.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IScenePresence.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index 5e43843..e6b926c 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Interfaces | |||
41 | public interface IScenePresence : ISceneAgent | 41 | public interface IScenePresence : ISceneAgent |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
44 | /// Copy of the script states while the agent is in transit. This state may | ||
45 | /// need to be placed back in case of transfer fail. | ||
46 | /// </summary> | ||
47 | List<string> InTransitScriptStates { get; } | ||
48 | |||
49 | /// <summary> | ||
44 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. | 50 | /// The AttachmentsModule synchronizes on this to avoid race conditions between commands to add and remove attachments. |
45 | /// </summary> | 51 | /// </summary> |
46 | /// <remarks> | 52 | /// <remarks> |
@@ -66,6 +72,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
66 | /// <returns></returns> | 72 | /// <returns></returns> |
67 | List<SceneObjectGroup> GetAttachments(uint attachmentPoint); | 73 | List<SceneObjectGroup> GetAttachments(uint attachmentPoint); |
68 | 74 | ||
75 | /// <summary> | ||
76 | /// Does this avatar have any attachments? | ||
77 | /// </summary> | ||
78 | /// <returns></returns> | ||
69 | bool HasAttachments(); | 79 | bool HasAttachments(); |
70 | 80 | ||
71 | // Don't use these methods directly. Instead, use the AttachmentsModule | 81 | // Don't use these methods directly. Instead, use the AttachmentsModule |