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authordiva2009-02-09 22:27:27 +0000
committerdiva2009-02-09 22:27:27 +0000
commit2c685bff1493451849580cfb6bf44b88322bf0a4 (patch)
tree4179700c2b1fcbcc7a5ab07f7bc65b3bf97a79d9 /OpenSim/Region/Framework/Interfaces/ISceneObject.cs
parentThank you kindly, TLaukkan (Timmil) for a patch that: (diff)
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Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were: * Object gets passed in only one message, not two as done before. * Local object crossings do not get serialized, as done before.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ISceneObject.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISceneObject.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneObject.cs b/OpenSim/Region/Framework/Interfaces/ISceneObject.cs
new file mode 100644
index 0000000..79a43d6
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISceneObject.cs
@@ -0,0 +1,16 @@
1using System;
2using OpenMetaverse;
3
4namespace OpenSim.Region.Framework.Interfaces
5{
6 public interface ISceneObject
7 {
8 UUID UUID { get; }
9 ISceneObject CloneForNewScene();
10 string ToXmlString2();
11 string ExtraToXmlString();
12 void ExtraFromXmlString(string xmlstr);
13 string GetStateSnapshot();
14 void SetState(string xmlstr, UUID regionID);
15 }
16}