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author | Dr Scofield | 2009-02-06 16:55:34 +0000 |
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committer | Dr Scofield | 2009-02-06 16:55:34 +0000 |
commit | 9b66108081a8c8cf79faaa6c541554091c40850e (patch) | |
tree | 095a232ae5a9de3a9244bcd34da08294f61eeea5 /OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | |
parent | * removed superfluous constants class (diff) | |
download | opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.zip opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.gz opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.bz2 opensim-SC-9b66108081a8c8cf79faaa6c541554091c40850e.tar.xz |
This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs new file mode 100644 index 0000000..46d81ce --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IRegionDataStore.cs | |||
@@ -0,0 +1,109 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces | ||
34 | { | ||
35 | public interface IRegionDataStore | ||
36 | { | ||
37 | /// <summary> | ||
38 | /// Initialises the data storage engine | ||
39 | /// </summary> | ||
40 | /// <param name="filename">The file to save the database to (may not be applicable). Alternatively, | ||
41 | /// a connection string for the database</param> | ||
42 | void Initialise(string filename); | ||
43 | |||
44 | /// <summary> | ||
45 | /// Dispose the database | ||
46 | /// </summary> | ||
47 | void Dispose(); | ||
48 | |||
49 | /// <summary> | ||
50 | /// Stores all object's details apart from inventory | ||
51 | /// </summary> | ||
52 | /// <param name="obj"></param> | ||
53 | /// <param name="regionUUID"></param> | ||
54 | void StoreObject(SceneObjectGroup obj, UUID regionUUID); | ||
55 | |||
56 | /// <summary> | ||
57 | /// Entirely removes the object, including inventory | ||
58 | /// </summary> | ||
59 | /// <param name="uuid"></param> | ||
60 | /// <param name="regionUUID"></param> | ||
61 | /// <returns></returns> | ||
62 | void RemoveObject(UUID uuid, UUID regionUUID); | ||
63 | |||
64 | /// <summary> | ||
65 | /// Store a prim's inventory | ||
66 | /// </summary> | ||
67 | /// <returns></returns> | ||
68 | void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items); | ||
69 | |||
70 | /// <summary> | ||
71 | /// Load persisted objects from region storage. | ||
72 | /// </summary> | ||
73 | /// <param name="regionUUID">the Region UUID</param> | ||
74 | /// <returns>List of loaded groups</returns> | ||
75 | List<SceneObjectGroup> LoadObjects(UUID regionUUID); | ||
76 | |||
77 | /// <summary> | ||
78 | /// Store a terrain revision in region storage | ||
79 | /// </summary> | ||
80 | /// <param name="ter">HeightField data</param> | ||
81 | /// <param name="regionID">region UUID</param> | ||
82 | void StoreTerrain(double[,] terrain, UUID regionID); | ||
83 | |||
84 | /// <summary> | ||
85 | /// Load the latest terrain revision from region storage | ||
86 | /// </summary> | ||
87 | /// <param name="regionID">the region UUID</param> | ||
88 | /// <returns>Heightfield data</returns> | ||
89 | double[,] LoadTerrain(UUID regionID); | ||
90 | |||
91 | void StoreLandObject(ILandObject Parcel); | ||
92 | |||
93 | /// <summary> | ||
94 | /// <list type="bullet"> | ||
95 | /// <item>delete from land where UUID=globalID</item> | ||
96 | /// <item>delete from landaccesslist where LandUUID=globalID</item> | ||
97 | /// </list> | ||
98 | /// </summary> | ||
99 | /// <param name="globalID"></param> | ||
100 | void RemoveLandObject(UUID globalID); | ||
101 | |||
102 | List<LandData> LoadLandObjects(UUID regionUUID); | ||
103 | |||
104 | void StoreRegionSettings(RegionSettings rs); | ||
105 | RegionSettings LoadRegionSettings(UUID regionUUID); | ||
106 | |||
107 | void Shutdown(); | ||
108 | } | ||
109 | } | ||