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authorMelanie2010-04-19 07:00:40 +0100
committerMelanie2010-04-19 07:00:40 +0100
commit98cb4f74b265dfb8ca3eb8c8d3ad604249398df1 (patch)
tree1339d3707430a20662bdcd3eb4e9ef86abc6a4fd /OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentAll scripts are now created suspended and are only unsuspended when the object (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 991d60c..89e59d0 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -90,8 +90,12 @@ namespace OpenSim.Region.Framework.Interfaces
90 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 90 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
91 /// settings in the archive will be ignored. 91 /// settings in the archive will be ignored.
92 /// </param> 92 /// </param>
93 /// <param name="skipAssets">
94 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
95 /// assets are already known to be present in the grid's asset service.
96 /// </param>
93 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 97 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
94 void DearchiveRegion(string loadPath, bool merge, Guid requestId); 98 void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId);
95 99
96 /// <summary> 100 /// <summary>
97 /// Dearchive a region from a stream. This replaces the existing scene. 101 /// Dearchive a region from a stream. This replaces the existing scene.
@@ -113,7 +117,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 117 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
114 /// settings in the archive will be ignored. 118 /// settings in the archive will be ignored.
115 /// </param> 119 /// </param>
120 /// <param name="skipAssets">
121 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
122 /// assets are already known to be present in the grid's asset service.
123 /// </param
116 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 124 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
117 void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); 125 void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId);
118 } 126 }
119} 127}