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authorTalun2012-07-03 11:10:09 +0100
committerJustin Clark-Casey (justincc)2012-07-06 22:37:19 +0100
commit1b1f841c6aaf2453b3aca0eade84855ae658e655 (patch)
tree895b5f5bec7f0ae737e74017809e8762c05518b2 /OpenSim/Region/Framework/Interfaces/INPCModule.cs
parentPull prim crossing/teleport checks up into Scene.IncomingCreateObject() from ... (diff)
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Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/INPCModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/INPCModule.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
index 860483d..d582149 100644
--- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs
@@ -184,6 +184,14 @@ namespace OpenSim.Region.Framework.Interfaces
184 bool Stand(UUID agentID, Scene scene); 184 bool Stand(UUID agentID, Scene scene);
185 185
186 /// <summary> 186 /// <summary>
187 /// Get the NPC to touch an object.
188 /// </summary>
189 /// <param name="agentID"></param>
190 /// <param name="partID"></param>
191 /// <returns>true if the touch is actually attempted, false if not</returns>
192 bool Touch(UUID agentID, UUID partID);
193
194 /// <summary>
187 /// Delete an NPC. 195 /// Delete an NPC.
188 /// </summary> 196 /// </summary>
189 /// <param name="agentID">The UUID of the NPC</param> 197 /// <param name="agentID">The UUID of the NPC</param>