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author | dahlia | 2012-05-07 00:08:56 -0700 |
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committer | dahlia | 2012-05-07 00:08:56 -0700 |
commit | 4186fa10f0eba3628ef8222db2e4b0e2b69df5cd (patch) | |
tree | 5d176e54d4282c6ef7e0b5ec13a9bdc51091b867 /OpenSim/Region/Framework/Interfaces/INPCModule.cs | |
parent | add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for m... (diff) | |
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remove default values from prior commit since mono cant deal with them
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index e071ea3..860483d 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
117 | /// If true, NPC moves with running speed. | 117 | /// If true, NPC moves with running speed. |
118 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> | 118 | /// <returns>True if the operation succeeded, false if there was no such agent or the agent was not an NPC</returns> |
119 | /// | 119 | /// |
120 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running = false); | 120 | bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running); |
121 | 121 | ||
122 | /// <summary> | 122 | /// <summary> |
123 | /// Stop the NPC's current movement. | 123 | /// Stop the NPC's current movement. |