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authorCharles Krinke2009-04-19 00:11:14 +0000
committerCharles Krinke2009-04-19 00:11:14 +0000
commita416e75ddba9de7448c00ecb88cb2f1a1949dac2 (patch)
tree32b39c6cc4f82689b0b0ffb5ed0b8f875c534a03 /OpenSim/Region/Framework/Interfaces/ILandObject.cs
parentBug fix in HG asset posts. Get the inner assets not just from mem cache but f... (diff)
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Thank you kindly, MCortez, for a patch that:
This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/ILandObject.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/ILandObject.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
index db3c9bf..1945b98 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Framework/Interfaces/ILandObject.cs
@@ -76,6 +76,8 @@ namespace OpenSim.Region.Framework.Interfaces
76 void removePrimFromCount(SceneObjectGroup obj); 76 void removePrimFromCount(SceneObjectGroup obj);
77 void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 77 void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
78 78
79 void deedToGroup(UUID groupID);
80
79 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); 81 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
80 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); 82 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
81 83