aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-04-18 21:34:26 +0100
committerJustin Clark-Casey (justincc)2011-04-18 21:34:26 +0100
commit71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0 (patch)
treec5843c3cb304d02d73feae661e380e2b96b61c21 /OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
parentFix bug where objects were being coalesced in the wrong positions. (diff)
downloadopensim-SC-71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0.zip
opensim-SC-71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0.tar.gz
opensim-SC-71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0.tar.bz2
opensim-SC-71114d4ad1c4aacbfedea9f4ab5307162ae5d9e0.tar.xz
refactor: rename DeleteToInventory() to CopyToInventory()
DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs18
1 files changed, 17 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
index 05fc2ad..305975e 100644
--- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs
@@ -38,7 +38,23 @@ namespace OpenSim.Region.Framework.Interfaces
38 public interface IInventoryAccessModule 38 public interface IInventoryAccessModule
39 { 39 {
40 UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data); 40 UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data);
41 UUID DeleteToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient); 41
42 /// <summary>
43 /// Copy objects to a user's inventory.
44 /// </summary>
45 /// <remarks>
46 /// Is it left to the caller to delete them from the scene if required.
47 /// </remarks>
48 /// <param name="action"></param>
49 /// <param name="folderID"></param>
50 /// <param name="objectGroups"></param>
51 /// <param name="remoteClient"></param>
52 /// <returns>
53 /// Returns the UUID of the newly created item asset (not the item itself).
54 /// FIXME: This is not very useful. It would be far more useful to return a list of items instead.
55 /// </returns>
56 UUID CopyToInventory(DeRezAction action, UUID folderID, List<SceneObjectGroup> objectGroups, IClientAPI remoteClient);
57
42 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart, 58 SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
43 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 59 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
44 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); 60 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment);