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author | diva | 2009-02-09 22:27:27 +0000 |
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committer | diva | 2009-02-09 22:27:27 +0000 |
commit | 2c685bff1493451849580cfb6bf44b88322bf0a4 (patch) | |
tree | 4179700c2b1fcbcc7a5ab07f7bc65b3bf97a79d9 /OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |
parent | Thank you kindly, TLaukkan (Timmil) for a patch that: (diff) | |
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Moved prim crossing out of OGS1 and into RESTComms and LocalInterregionComms. This breaks interregion comms with older versions in what concerns prim crossing. In the process of moving the comms, a few things seem to be working better, namely this may address mantis #3011, mantis #1698. Hopefully, this doesn't break anything else. But I'm still seeing weirdnesses with attchments jumping out of place after a cross/TP.
The two most notable changes in the crossing process were:
* Object gets passed in only one message, not two as done before.
* Local object crossings do not get serialized, as done before.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IInterregionComms.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs index 783b3f9..bfa17fc 100644 --- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs | |||
@@ -70,6 +70,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
70 | /// <param name="id"></param> | 70 | /// <param name="id"></param> |
71 | /// <returns></returns> | 71 | /// <returns></returns> |
72 | bool SendCloseAgent(ulong regionHandle, UUID id); | 72 | bool SendCloseAgent(ulong regionHandle, UUID id); |
73 | |||
74 | bool SendCreateObject(ulong regionHandle, ISceneObject sog); | ||
75 | |||
73 | } | 76 | } |
74 | 77 | ||
75 | // This may not be needed, but having it here for now. | 78 | // This may not be needed, but having it here for now. |