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authorDiva Canto2016-06-19 17:35:11 -0700
committerDiva Canto2016-06-19 17:35:11 -0700
commit8d99fe095a231ba71ce71712cb87f8114672e7df (patch)
treebc047d6a080323ae7f9344d98fc27e5a8fb99a9b /OpenSim/Region/Framework/Interfaces/IEventQueue.cs
parentAgentGroupData was being sent by both UDP and EQ -- an overkill. Turn off UDP... (diff)
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Mantis #7920: group info was not being updated in many situations. (regression) Putting back the heavy messaging.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEventQueue.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEventQueue.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
index f4014db..1f29f7b 100644
--- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
59 bool isModerator, bool textMute); 59 bool isModerator, bool textMute);
60 void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); 60 void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
61 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); 61 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
62 void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data); 62 void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data);
63 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); 63 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
64 OSD BuildEvent(string eventName, OSD eventBody); 64 OSD BuildEvent(string eventName, OSD eventBody);
65 void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); 65 void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);