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author | Diva Canto | 2016-06-19 17:35:11 -0700 |
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committer | Diva Canto | 2016-06-19 17:35:11 -0700 |
commit | 8d99fe095a231ba71ce71712cb87f8114672e7df (patch) | |
tree | bc047d6a080323ae7f9344d98fc27e5a8fb99a9b /OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |
parent | AgentGroupData was being sent by both UDP and EQ -- an overkill. Turn off UDP... (diff) | |
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Mantis #7920: group info was not being updated in many situations. (regression) Putting back the heavy messaging.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEventQueue.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEventQueue.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index f4014db..1f29f7b 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
59 | bool isModerator, bool textMute); | 59 | bool isModerator, bool textMute); |
60 | void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); | 60 | void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); |
61 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); | 61 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); |
62 | void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data); | 62 | void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data); |
63 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); | 63 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); |
64 | OSD BuildEvent(string eventName, OSD eventBody); | 64 | OSD BuildEvent(string eventName, OSD eventBody); |
65 | void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); | 65 | void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); |