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author | UbitUmarov | 2016-07-01 16:10:45 +0100 |
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committer | UbitUmarov | 2016-07-01 16:10:45 +0100 |
commit | 9358a6ad2979929655d0e25d404596772607f75b (patch) | |
tree | 4a4b8638a89258cb5c51092cbc472a78f3a2e8cb /OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |
parent | change ubOde module, hopefully for better handling of multiple scenes on same... (diff) | |
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revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEventQueue.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs index 1f29f7b..f4014db 100644 --- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs +++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
59 | bool isModerator, bool textMute); | 59 | bool isModerator, bool textMute); |
60 | void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); | 60 | void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); |
61 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); | 61 | void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); |
62 | void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data); | 62 | void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data); |
63 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); | 63 | OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); |
64 | OSD BuildEvent(string eventName, OSD eventBody); | 64 | OSD BuildEvent(string eventName, OSD eventBody); |
65 | void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); | 65 | void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); |