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authorUbitUmarov2016-07-01 16:10:45 +0100
committerUbitUmarov2016-07-01 16:10:45 +0100
commit9358a6ad2979929655d0e25d404596772607f75b (patch)
tree4a4b8638a89258cb5c51092cbc472a78f3a2e8cb /OpenSim/Region/Framework/Interfaces/IEventQueue.cs
parentchange ubOde module, hopefully for better handling of multiple scenes on same... (diff)
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revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEventQueue.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
index 1f29f7b..f4014db 100644
--- a/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEventQueue.cs
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
59 bool isModerator, bool textMute); 59 bool isModerator, bool textMute);
60 void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID); 60 void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
61 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID); 61 void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);
62 void GroupMembershipData(UUID receiverAgent, UUID dataForClientID, GroupMembershipData[] data); 62 void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data);
63 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono); 63 OSD ScriptRunningEvent(UUID objectID, UUID itemID, bool running, bool mono);
64 OSD BuildEvent(string eventName, OSD eventBody); 64 OSD BuildEvent(string eventName, OSD eventBody);
65 void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID); 65 void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);