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authorMelanie2011-03-27 21:22:31 +0100
committerMelanie2011-03-27 21:22:31 +0100
commitf25749f0259bdfe334f77ab049ac5f892135bbc6 (patch)
tree5fd38027cbe794a1da1d87009f9975d3792f085a /OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
parentDon't send a windlight profile to clients if windlight is not set for (diff)
parentAdd SignpostMarv to contributors (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs62
1 files changed, 61 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
index 87c7a05..c82661d 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
@@ -33,14 +33,74 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IEstateDataStore 34 public interface IEstateDataStore
35 { 35 {
36 /// <summary>
37 /// Initialise the data store.
38 /// </summary>
39 /// <param name="connectstring"></param>
36 void Initialise(string connectstring); 40 void Initialise(string connectstring);
37 41
42 /// <summary>
43 /// Load estate settings for a region.
44 /// </summary>
45 /// <param name="regionID"></param>
46 /// <param name="create">If true, then an estate is created if one is not found.</param>
47 /// <returns></returns>
38 EstateSettings LoadEstateSettings(UUID regionID, bool create); 48 EstateSettings LoadEstateSettings(UUID regionID, bool create);
49
50 /// <summary>
51 /// Load estate settings for an estate ID.
52 /// </summary>
53 /// <param name="estateID"></param>
54 /// <returns></returns>
39 EstateSettings LoadEstateSettings(int estateID); 55 EstateSettings LoadEstateSettings(int estateID);
56
57 /// <summary>
58 /// Load/Get all estate settings.
59 /// </summary>
60 /// <returns>An empty list if no estates were found.</returns>
61 List<EstateSettings> LoadEstateSettingsAll();
62
63 /// <summary>
64 /// Store estate settings.
65 /// </summary>
66 /// <remarks>
67 /// This is also called by EstateSettings.Save()</remarks>
68 /// <param name="es"></param>
40 void StoreEstateSettings(EstateSettings es); 69 void StoreEstateSettings(EstateSettings es);
70
71 /// <summary>
72 /// Get estate IDs.
73 /// </summary>
74 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
75 /// <returns></returns>
41 List<int> GetEstates(string search); 76 List<int> GetEstates(string search);
77
78 /// <summary>
79 /// Get the IDs of all estates.
80 /// </summary>
81 /// <returns>An empty list if no estates were found.</returns>
82 List<int> GetEstatesAll();
83
84 /// <summary>
85 /// Link a region to an estate.
86 /// </summary>
87 /// <param name="regionID"></param>
88 /// <param name="estateID"></param>
89 /// <returns>true if the link succeeded, false otherwise</returns>
42 bool LinkRegion(UUID regionID, int estateID); 90 bool LinkRegion(UUID regionID, int estateID);
91
92 /// <summary>
93 /// Get the UUIDs of all the regions in an estate.
94 /// </summary>
95 /// <param name="estateID"></param>
96 /// <returns></returns>
43 List<UUID> GetRegions(int estateID); 97 List<UUID> GetRegions(int estateID);
98
99 /// <summary>
100 /// Delete an estate
101 /// </summary>
102 /// <param name="estateID"></param>
103 /// <returns>true if the delete succeeded, false otherwise</returns>
44 bool DeleteEstate(int estateID); 104 bool DeleteEstate(int estateID);
45 } 105 }
46} 106} \ No newline at end of file