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authorMelanie2012-05-27 19:24:30 +0100
committerMelanie2012-05-27 19:24:30 +0100
commit884c0e7bb10bd2c2a951901c6f1dd56a86ef6b9f (patch)
treedd692a54213f86fd64bd29c6662584df85088193 /OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
parentMerge branch 'master' into careminster (diff)
parentminor: code formatting from 0b72f773 (diff)
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Merge branch 'master' into careminster
Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 9cd27f9..5bc8e51 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -57,6 +57,13 @@ namespace OpenSim.Region.Framework.Interfaces
57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination, 57 void DoTeleport(ScenePresence sp, GridRegion reg, GridRegion finalDestination,
58 Vector3 position, Vector3 lookAt, uint teleportFlags); 58 Vector3 position, Vector3 lookAt, uint teleportFlags);
59 59
60 /// <summary>
61 /// Show whether the given agent is being teleported.
62 /// </summary>
63 /// <param name='id'>The agent ID</para></param>
64 /// <returns>true if the agent is in the process of being teleported, false otherwise.</returns>
65 bool IsInTransit(UUID id);
66
60 bool Cross(ScenePresence agent, bool isFlying); 67 bool Cross(ScenePresence agent, bool isFlying);
61 68
62 void AgentArrivedAtDestination(UUID agent); 69 void AgentArrivedAtDestination(UUID agent);