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author | UbitUmarov | 2014-10-24 18:10:28 +0100 |
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committer | UbitUmarov | 2014-10-24 18:10:28 +0100 |
commit | 4571e5bc3e284c916d1ae4dd6429b80a8028b8e0 (patch) | |
tree | 29420430b8535b1498b3fb656cb6b20e6409619f /OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |
parent | TEST**** wingridproxy detection at grid login. Untested possible not (diff) | |
download | opensim-SC-4571e5bc3e284c916d1ae4dd6429b80a8028b8e0.zip opensim-SC-4571e5bc3e284c916d1ae4dd6429b80a8028b8e0.tar.gz opensim-SC-4571e5bc3e284c916d1ae4dd6429b80a8028b8e0.tar.bz2 opensim-SC-4571e5bc3e284c916d1ae4dd6429b80a8028b8e0.tar.xz |
try to make SOG crossings full async. Simplify some borders checking....
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs index 0c34c90..84cdc15 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs | |||
@@ -93,9 +93,11 @@ namespace OpenSim.Region.Framework.Interfaces | |||
93 | 93 | ||
94 | void EnableChildAgent(ScenePresence agent, GridRegion region); | 94 | void EnableChildAgent(ScenePresence agent, GridRegion region); |
95 | 95 | ||
96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out uint xDest, out uint yDest, out string version, out Vector3 newpos); | 96 | GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos); |
97 | 97 | GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos); | |
98 | bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason); | ||
98 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); | 99 | void Cross(SceneObjectGroup sog, Vector3 position, bool silent); |
100 | bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent); | ||
99 | 101 | ||
100 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); | 102 | ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); |
101 | 103 | ||