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authorUbitUmarov2015-09-01 14:54:35 +0100
committerUbitUmarov2015-09-01 14:54:35 +0100
commit371c9dd2af01a2e7422ec901ee1f80757284a78c (patch)
tree058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
parentremove lixo (diff)
parentdont change camera on crossings (diff)
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bad merge?
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
index 1ebef90..50448b4 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
@@ -36,6 +36,7 @@ using OpenSim.Region.Framework.Scenes;
36namespace OpenSim.Region.Framework.Interfaces 36namespace OpenSim.Region.Framework.Interfaces
37{ 37{
38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); 38 public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
39 public delegate ScenePresence CrossAsyncDelegate(ScenePresence agent, bool isFlying);
39 40
40 public interface IEntityTransferModule 41 public interface IEntityTransferModule
41 { 42 {
@@ -92,10 +93,17 @@ namespace OpenSim.Region.Framework.Interfaces
92 93
93 void EnableChildAgent(ScenePresence agent, GridRegion region); 94 void EnableChildAgent(ScenePresence agent, GridRegion region);
94 95
96<<<<<<< HEAD
95 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, 97 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version,
96 out Vector3 newpos, out string reason); 98 out Vector3 newpos, out string reason);
97 99
100=======
101 GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos);
102 GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition, out Vector3 newpos);
103 bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason);
104>>>>>>> avn/ubitvar
98 void Cross(SceneObjectGroup sog, Vector3 position, bool silent); 105 void Cross(SceneObjectGroup sog, Vector3 position, bool silent);
106 bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent);
99 107
100 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version); 108 ScenePresence CrossAgentToNewRegionAsync(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying, string version);
101 109