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author | Melanie | 2010-11-16 20:44:39 +0100 |
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committer | Melanie | 2010-11-16 20:44:39 +0100 |
commit | 4f15b8d4e6be1e1fe88ad32aa43595861d1005ad (patch) | |
tree | 5c6dd29543347ea43c2a46658a451b355fdbf528 /OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |
parent | Can't detach an object from within the script thread because it will throw. (diff) | |
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment
positions are no longer saved on each move, but instead are saved once on
logout. Attachment script states are saved as part of the attachment now
when detaching.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IEntityInventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 59ce090..ed40da9 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -185,6 +185,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
185 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> | 185 | /// <returns>false if the item did not exist, true if the update occurred successfully</returns> |
186 | bool UpdateInventoryItem(TaskInventoryItem item); | 186 | bool UpdateInventoryItem(TaskInventoryItem item); |
187 | bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); | 187 | bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); |
188 | bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged); | ||
188 | 189 | ||
189 | /// <summary> | 190 | /// <summary> |
190 | /// Remove an item from this entity's inventory | 191 | /// Remove an item from this entity's inventory |