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authorMelanie2010-11-16 20:44:39 +0100
committerMelanie2010-11-16 20:44:39 +0100
commit4f15b8d4e6be1e1fe88ad32aa43595861d1005ad (patch)
tree5c6dd29543347ea43c2a46658a451b355fdbf528 /OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
parentCan't detach an object from within the script thread because it will throw. (diff)
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Change the way attachments are persisted. Editing a worn attachment will now
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 59ce090..ed40da9 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -185,6 +185,7 @@ namespace OpenSim.Region.Framework.Interfaces
185 /// <returns>false if the item did not exist, true if the update occurred successfully</returns> 185 /// <returns>false if the item did not exist, true if the update occurred successfully</returns>
186 bool UpdateInventoryItem(TaskInventoryItem item); 186 bool UpdateInventoryItem(TaskInventoryItem item);
187 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); 187 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
188 bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents, bool considerChanged);
188 189
189 /// <summary> 190 /// <summary>
190 /// Remove an item from this entity's inventory 191 /// Remove an item from this entity's inventory