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authorMelanie Thielker2014-11-21 04:10:38 +0100
committerMelanie Thielker2014-11-21 04:10:38 +0100
commit3a94e20d701108ae6670a3960eac50db37d88773 (patch)
tree00a11057e80211fee71b34ef25774af05409a6fd /OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
parentRemove braindead "fix" that messed up intersim scripted giving. (diff)
parent fix stopMoveToTarget in attachments case ( similar to core fix) (diff)
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Merge branch 'ubitworkmaster'
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index eba881f..b85fd8b 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -246,7 +246,7 @@ namespace OpenSim.Region.Framework.Interfaces
246 /// <param name="objlist">The scene objects</param> 246 /// <param name="objlist">The scene objects</param>
247 /// <param name="veclist">Relative offsets for each object</param> 247 /// <param name="veclist">Relative offsets for each object</param>
248 /// <returns>true = success, false = the scene object asset couldn't be found</returns> 248 /// <returns>true = success, false = the scene object asset couldn't be found</returns>
249 bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist); 249 bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
250 250
251 /// <summary> 251 /// <summary>
252 /// Update an existing inventory item. 252 /// Update an existing inventory item.