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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
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committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
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Merge remote-tracking branch 'os/master'
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs new file mode 100644 index 0000000..6df5cc2 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IDynamicTextureManager.cs | |||
@@ -0,0 +1,186 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Drawing; | ||
30 | using System.IO; | ||
31 | using OpenMetaverse; | ||
32 | |||
33 | namespace OpenSim.Region.Framework.Interfaces | ||
34 | { | ||
35 | public interface IDynamicTextureManager | ||
36 | { | ||
37 | void RegisterRender(string handleType, IDynamicTextureRender render); | ||
38 | |||
39 | /// <summary> | ||
40 | /// Used by IDynamicTextureRender implementations to return renders | ||
41 | /// </summary> | ||
42 | /// <param name='id'></param> | ||
43 | /// <param name='data'></param> | ||
44 | /// <param name='isReuseable'></param> | ||
45 | void ReturnData(UUID id, IDynamicTexture texture); | ||
46 | |||
47 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, | ||
48 | int updateTimer); | ||
49 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, | ||
50 | int updateTimer, bool SetBlending, byte AlphaValue); | ||
51 | UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams, | ||
52 | int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face); | ||
53 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, | ||
54 | int updateTimer); | ||
55 | |||
56 | /// Apply a dynamically generated texture to all sides of the given prim. The texture is not persisted to the | ||
57 | /// asset service. | ||
58 | /// </summary> | ||
59 | /// <param name="simID">The simulator in which the texture is being generated</param> | ||
60 | /// <param name="primID">The prim to which to apply the texture.</param> | ||
61 | /// <param name="contentType">The content type to create. Current choices are "vector" to create a vector | ||
62 | /// based texture or "image" to create a texture from an image at a particular URL</param> | ||
63 | /// <param name="data">The data for the generator</param> | ||
64 | /// <param name="extraParams">Parameters for the generator that don't form part of the main data.</param> | ||
65 | /// <param name="updateTimer">If zero, the image is never updated after the first generation. If positive | ||
66 | /// the image is updated at the given interval. Not implemented for </param> | ||
67 | /// <param name="SetBlending"> | ||
68 | /// If true, the newly generated texture is blended with the appropriate existing ones on the prim | ||
69 | /// </param> | ||
70 | /// <param name="AlphaValue"> | ||
71 | /// The alpha value of the generated texture. | ||
72 | /// </param> | ||
73 | /// <returns> | ||
74 | /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need | ||
75 | /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture | ||
76 | /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID | ||
77 | /// </returns> | ||
78 | UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data, string extraParams, | ||
79 | int updateTimer, bool SetBlending, byte AlphaValue); | ||
80 | |||
81 | /// <summary> | ||
82 | /// Apply a dynamically generated texture to the given prim. | ||
83 | /// </summary> | ||
84 | /// <param name="simID">The simulator in which the texture is being generated</param> | ||
85 | /// <param name="primID">The prim to which to apply the texture.</param> | ||
86 | /// <param name="contentType">The content type to create. Current choices are "vector" to create a vector | ||
87 | /// based texture or "image" to create a texture from an image at a particular URL</param> | ||
88 | /// <param name="data">The data for the generator</param> | ||
89 | /// <param name="extraParams">Parameters for the generator that don't form part of the main data.</param> | ||
90 | /// <param name="updateTimer">If zero, the image is never updated after the first generation. If positive | ||
91 | /// the image is updated at the given interval. Not implemented for </param> | ||
92 | /// <param name="SetBlending"> | ||
93 | /// If true, the newly generated texture is blended with the appropriate existing ones on the prim | ||
94 | /// </param> | ||
95 | /// <param name="disp"> | ||
96 | /// Display flags. If DISP_EXPIRE then the old texture is deleted if it is replaced by a | ||
97 | /// newer generated texture (may not currently be implemented). If DISP_TEMP then the asset is flagged as | ||
98 | /// temporary, which often means that it is not persisted to the database. | ||
99 | /// </param> | ||
100 | /// <param name="AlphaValue"> | ||
101 | /// The alpha value of the generated texture. | ||
102 | /// </param> | ||
103 | /// <param name="face"> | ||
104 | /// The face of the prim on which to put the generated texture. If ALL_SIDES then all sides of the prim are | ||
105 | /// set | ||
106 | /// </param> | ||
107 | /// <returns> | ||
108 | /// The UUID of the texture updater, not the texture UUID. If you need the texture UUID then you will need | ||
109 | /// to obtain it directly from the SceneObjectPart. For instance, if ALL_SIDES is set then this texture | ||
110 | /// can be obtained as SceneObjectPart.Shape.Textures.DefaultTexture.TextureID | ||
111 | /// </returns> | ||
112 | UUID AddDynamicTextureData( | ||
113 | UUID simID, UUID primID, string contentType, string data, string extraParams, | ||
114 | int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face); | ||
115 | |||
116 | void GetDrawStringSize(string contentType, string text, string fontName, int fontSize, | ||
117 | out double xSize, out double ySize); | ||
118 | } | ||
119 | |||
120 | public interface IDynamicTextureRender | ||
121 | { | ||
122 | string GetName(); | ||
123 | string GetContentType(); | ||
124 | bool SupportsAsynchronous(); | ||
125 | |||
126 | // /// <summary> | ||
127 | // /// Return true if converting the input body and extra params data will always result in the same byte[] array | ||
128 | // /// </summary> | ||
129 | // /// <remarks> | ||
130 | // /// This method allows the caller to use a previously generated asset if it has one. | ||
131 | // /// </remarks> | ||
132 | // /// <returns></returns> | ||
133 | // /// <param name='bodyData'></param> | ||
134 | // /// <param name='extraParams'></param> | ||
135 | // bool AlwaysIdenticalConversion(string bodyData, string extraParams); | ||
136 | |||
137 | IDynamicTexture ConvertUrl(string url, string extraParams); | ||
138 | IDynamicTexture ConvertData(string bodyData, string extraParams); | ||
139 | |||
140 | bool AsyncConvertUrl(UUID id, string url, string extraParams); | ||
141 | bool AsyncConvertData(UUID id, string bodyData, string extraParams); | ||
142 | |||
143 | void GetDrawStringSize(string text, string fontName, int fontSize, | ||
144 | out double xSize, out double ySize); | ||
145 | } | ||
146 | |||
147 | public interface IDynamicTexture | ||
148 | { | ||
149 | /// <summary> | ||
150 | /// Input commands used to generate this data. | ||
151 | /// </summary> | ||
152 | /// <remarks> | ||
153 | /// Null if input commands were not used. | ||
154 | /// </remarks> | ||
155 | string InputCommands { get; } | ||
156 | |||
157 | /// <summary> | ||
158 | /// Uri used to generate this data. | ||
159 | /// </summary> | ||
160 | /// <remarks> | ||
161 | /// Null if a uri was not used. | ||
162 | /// </remarks> | ||
163 | Uri InputUri { get; } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Extra input params used to generate this data. | ||
167 | /// </summary> | ||
168 | string InputParams { get; } | ||
169 | |||
170 | /// <summary> | ||
171 | /// Texture data. | ||
172 | /// </summary> | ||
173 | byte[] Data { get; } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Size of texture. | ||
177 | /// </summary> | ||
178 | Size Size { get; } | ||
179 | |||
180 | /// <summary> | ||
181 | /// Signal whether the texture is reuseable (i.e. whether the same input data will always generate the same | ||
182 | /// texture). | ||
183 | /// </summary> | ||
184 | bool IsReuseable { get; } | ||
185 | } | ||
186 | } | ||