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authorteravus2012-12-29 08:53:58 -0500
committerteravus2012-12-29 08:53:58 -0500
commit6797ac14741851efa5ba60a00891e18cf7755c80 (patch)
treeb2b9b4870100f12d59d3bcd257349051fdede2d4 /OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
parentbug fix, cleanup... (diff)
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* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
index d63898a..21ed44f 100644
--- a/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IBakedTextureModule.cs
@@ -13,7 +13,7 @@ namespace OpenSim.Services.Interfaces
13{ 13{
14 public interface IBakedTextureModule 14 public interface IBakedTextureModule
15 { 15 {
16 AssetBase[] Get(UUID id); 16 WearableCacheItem[] Get(UUID id);
17 void Store(UUID id, AssetBase[] data); 17 void Store(UUID id, WearableCacheItem[] data);
18 } 18 }
19} 19}