aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
diff options
context:
space:
mode:
authorMelanie2012-01-06 00:08:18 +0000
committerMelanie2012-01-06 00:08:18 +0000
commitfdfc4ab2a8e171139caf9751a23eb75afe881c2b (patch)
treebc0d8d3066ecf5fe87e0778e23190d14a58d3bc1 /OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
parentThat needs to be callable from elsewhere! (diff)
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
downloadopensim-SC-fdfc4ab2a8e171139caf9751a23eb75afe881c2b.zip
opensim-SC-fdfc4ab2a8e171139caf9751a23eb75afe881c2b.tar.gz
opensim-SC-fdfc4ab2a8e171139caf9751a23eb75afe881c2b.tar.bz2
opensim-SC-fdfc4ab2a8e171139caf9751a23eb75afe881c2b.tar.xz
Merge branch 'master' into careminster
Conflicts: OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 04df9c3..39a760c 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -82,7 +82,10 @@ namespace OpenSim.Region.Framework.Interfaces
82 /// If true, only request a rebake for the textures that are missing. 82 /// If true, only request a rebake for the textures that are missing.
83 /// If false then we request a rebake of all textures for which we already have references. 83 /// If false then we request a rebake of all textures for which we already have references.
84 /// </param> 84 /// </param>
85 void RequestRebake(IScenePresence sp, bool missingTexturesOnly); 85 /// <returns>
86 /// Number of rebake requests made. This will depend upon whether we've previously received texture IDs.
87 /// </returns>
88 int RequestRebake(IScenePresence sp, bool missingTexturesOnly);
86 89
87 void QueueAppearanceSend(UUID agentid); 90 void QueueAppearanceSend(UUID agentid);
88 void QueueAppearanceSave(UUID agentid); 91 void QueueAppearanceSave(UUID agentid);