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authorMic Bowman2011-08-19 14:49:16 -0700
committerMic Bowman2011-08-19 14:49:16 -0700
commit384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f (patch)
tree5e557eac5d4d3d4ad95b9e3e70a2a661e5745ec3 /OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
parentBulletSim: add runtime setting of physics parameters. Update default values. (diff)
parentGet rid of HttpServer.dll to avoid confusion since we use HttpServer_OpenSim.... (diff)
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Merge branch 'master' into bulletsim
Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs8
1 files changed, 8 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
index d0e5609..6817725 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs
@@ -32,6 +32,14 @@ namespace OpenSim.Region.Framework.Interfaces
32{ 32{
33 public interface IAvatarFactory 33 public interface IAvatarFactory
34 { 34 {
35 /// <summary>
36 /// Send the appearance of an avatar to others in the scene.
37 /// </summary>
38 /// <param name="agentId"></param>
39 /// <returns></returns>
40 bool SendAppearance(UUID agentId);
41
42 bool SaveBakedTextures(UUID agentId);
35 bool ValidateBakedTextureCache(IClientAPI client); 43 bool ValidateBakedTextureCache(IClientAPI client);
36 void QueueAppearanceSend(UUID agentid); 44 void QueueAppearanceSend(UUID agentid);
37 void QueueAppearanceSave(UUID agentid); 45 void QueueAppearanceSave(UUID agentid);