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author | Tom | 2011-09-04 07:06:36 -0700 |
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committer | Tom | 2011-09-04 07:06:36 -0700 |
commit | 66dec3b8742eff04fbbcc6e3249fe4ba87986500 (patch) | |
tree | 76cc708a821d35fac5cdbbce2de304b47064e732 /OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | |
parent | Guard another nullref (diff) | |
parent | Fixed BulletSim config files for Linux *.so libraries. (diff) | |
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Resolve merge commits, stage 1
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs index d0e5609..4dbddf4 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
30 | 31 | ||
@@ -32,6 +33,30 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 33 | { |
33 | public interface IAvatarFactory | 34 | public interface IAvatarFactory |
34 | { | 35 | { |
36 | /// <summary> | ||
37 | /// Send the appearance of an avatar to others in the scene. | ||
38 | /// </summary> | ||
39 | /// <param name="agentId"></param> | ||
40 | /// <returns></returns> | ||
41 | bool SendAppearance(UUID agentId); | ||
42 | |||
43 | /// <summary> | ||
44 | /// Return the baked texture ids of the given agent. | ||
45 | /// </summary> | ||
46 | /// <param name="agentId"></param> | ||
47 | /// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns> | ||
48 | Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId); | ||
49 | |||
50 | /// <summary> | ||
51 | /// Save the baked textures for the given agent permanently in the asset database. | ||
52 | /// </summary> | ||
53 | /// <remarks> | ||
54 | /// This is used to preserve apperance textures for NPCs | ||
55 | /// </remarks> | ||
56 | /// <param name="agentId"></param> | ||
57 | /// <returns>true if a valid agent was found, false otherwise</returns> | ||
58 | bool SaveBakedTextures(UUID agentId); | ||
59 | |||
35 | bool ValidateBakedTextureCache(IClientAPI client); | 60 | bool ValidateBakedTextureCache(IClientAPI client); |
36 | void QueueAppearanceSend(UUID agentid); | 61 | void QueueAppearanceSend(UUID agentid); |
37 | void QueueAppearanceSave(UUID agentid); | 62 | void QueueAppearanceSave(UUID agentid); |