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author | Master ScienceSim | 2010-10-20 16:17:54 -0700 |
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committer | Master ScienceSim | 2010-10-20 16:17:54 -0700 |
commit | b1c8d0588829dfa76f89460eeb8406d9c4fc479f (patch) | |
tree | 463cbb0bf2eab5c7e7f98ebdc0dc7113dea56688 /OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs | |
parent | Merge branch 'master' of /var/git/opensim/ (diff) | |
download | opensim-SC-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.zip opensim-SC-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.gz opensim-SC-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.bz2 opensim-SC-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.xz |
Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/AvatarAttachment.cs (renamed from OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs) | 50 |
1 files changed, 45 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs b/OpenSim/Framework/AvatarAttachment.cs index c967f30..c68d78d 100644 --- a/OpenSim/Region/Framework/Interfaces/IAvatarFactory.cs +++ b/OpenSim/Framework/AvatarAttachment.cs | |||
@@ -25,14 +25,54 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | ||
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenSim.Framework; | 30 | using OpenMetaverse.StructuredData; |
30 | 31 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 32 | namespace OpenSim.Framework |
32 | { | 33 | { |
33 | public interface IAvatarFactory | 34 | public class AvatarAttachment |
34 | { | 35 | { |
35 | bool TryGetAvatarAppearance(UUID avatarId, out AvatarAppearance appearance); | 36 | public int AttachPoint; |
36 | void UpdateDatabase(UUID userID, AvatarAppearance avatAppearance); | 37 | public UUID ItemID; |
38 | public UUID AssetID; | ||
39 | |||
40 | public AvatarAttachment(AvatarAttachment attach) | ||
41 | { | ||
42 | AttachPoint = attach.AttachPoint; | ||
43 | ItemID = attach.ItemID; | ||
44 | AssetID = attach.AssetID; | ||
45 | } | ||
46 | |||
47 | public AvatarAttachment(int point, UUID item, UUID asset) | ||
48 | { | ||
49 | AttachPoint = point; | ||
50 | ItemID = item; | ||
51 | AssetID = asset; | ||
52 | } | ||
53 | |||
54 | public AvatarAttachment(OSDMap args) | ||
55 | { | ||
56 | Unpack(args); | ||
57 | } | ||
58 | |||
59 | public OSDMap Pack() | ||
60 | { | ||
61 | OSDMap attachdata = new OSDMap(); | ||
62 | attachdata["point"] = OSD.FromInteger(AttachPoint); | ||
63 | attachdata["item"] = OSD.FromUUID(ItemID); | ||
64 | attachdata["asset"] = OSD.FromUUID(AssetID); | ||
65 | |||
66 | return attachdata; | ||
67 | } | ||
68 | |||
69 | |||
70 | public void Unpack(OSDMap args) | ||
71 | { | ||
72 | if (args["point"] != null) | ||
73 | AttachPoint = args["point"].AsInteger(); | ||
74 | ItemID = (args["item"] != null) ? args["item"].AsUUID() : UUID.Zero; | ||
75 | AssetID = (args["asset"] != null) ? args["asset"].AsUUID() : UUID.Zero; | ||
76 | } | ||
37 | } | 77 | } |
38 | } | 78 | } |