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author | Dan Lake | 2011-10-03 16:44:32 -0700 |
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committer | Dan Lake | 2011-10-03 16:44:32 -0700 |
commit | 460946ad62b682c7a942751f192ca9e96b662f0e (patch) | |
tree | 3ea7d72402d5b61221bb2c0bcd5fb9b5e7551d5f /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |
parent | Remove usage of Linden packet types from inside Attachments Module and interface (diff) | |
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Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | 35 |
1 files changed, 6 insertions, 29 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 8d3366c..1a0423f 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -58,17 +58,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
58 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); | 58 | void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); |
59 | 59 | ||
60 | /// <summary> | 60 | /// <summary> |
61 | /// Attach an object to an avatar from the world. | ||
62 | /// </summary> | ||
63 | /// <param name="controllingClient"></param> | ||
64 | /// <param name="localID"></param> | ||
65 | /// <param name="attachPoint"></param> | ||
66 | /// <param name="rot"></param> | ||
67 | /// <param name="silent"></param> | ||
68 | void AttachObject( | ||
69 | IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent); | ||
70 | |||
71 | /// <summary> | ||
72 | /// Attach an object to an avatar | 61 | /// Attach an object to an avatar |
73 | /// </summary> | 62 | /// </summary> |
74 | /// <param name="remoteClient"></param> | 63 | /// <param name="remoteClient"></param> |
@@ -76,17 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
76 | /// <param name="AttachmentPt"></param> | 65 | /// <param name="AttachmentPt"></param> |
77 | /// <param name="silent"></param> | 66 | /// <param name="silent"></param> |
78 | /// <returns>true if the object was successfully attached, false otherwise</returns> | 67 | /// <returns>true if the object was successfully attached, false otherwise</returns> |
79 | bool AttachObject( | 68 | bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent); |
80 | IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent); | ||
81 | |||
82 | /// <summary> | ||
83 | /// Rez an attachment from user inventory and change inventory status to match. | ||
84 | /// </summary> | ||
85 | /// <param name="remoteClient"></param> | ||
86 | /// <param name="itemID"></param> | ||
87 | /// <param name="AttachmentPt"></param> | ||
88 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | ||
89 | ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt); | ||
90 | 69 | ||
91 | /// <summary> | 70 | /// <summary> |
92 | /// Rez an attachment from user inventory and change inventory status to match. | 71 | /// Rez an attachment from user inventory and change inventory status to match. |
@@ -95,17 +74,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
95 | /// <param name="itemID"></param> | 74 | /// <param name="itemID"></param> |
96 | /// <param name="AttachmentPt"></param> | 75 | /// <param name="AttachmentPt"></param> |
97 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> | 76 | /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> |
98 | ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt); | 77 | ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt); |
99 | 78 | ||
100 | /// <summary> | 79 | /// <summary> |
101 | /// Rez multiple attachments from a user's inventory | 80 | /// Rez multiple attachments from a user's inventory |
102 | /// </summary> | 81 | /// </summary> |
103 | /// <param name="remoteClient"></param> | 82 | /// <param name="sp"></param> |
104 | /// <param name="header"></param> | 83 | /// <param name="header"></param> |
105 | /// <param name="objects"></param> | 84 | /// <param name="objects"></param> |
106 | void RezMultipleAttachmentsFromInventory( | 85 | void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist); |
107 | IClientAPI remoteClient, | ||
108 | List<KeyValuePair<UUID, uint>> rezlist); | ||
109 | 86 | ||
110 | /// <summary> | 87 | /// <summary> |
111 | /// Detach an object from the avatar. | 88 | /// Detach an object from the avatar. |
@@ -121,9 +98,9 @@ namespace OpenSim.Region.Framework.Interfaces | |||
121 | /// <summary> | 98 | /// <summary> |
122 | /// Detach the given item to the ground. | 99 | /// Detach the given item to the ground. |
123 | /// </summary> | 100 | /// </summary> |
101 | /// <param name="sp"></param> | ||
124 | /// <param name="objectLocalID"></param> | 102 | /// <param name="objectLocalID"></param> |
125 | /// <param name="remoteClient"></param> | 103 | void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID); |
126 | void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient); | ||
127 | 104 | ||
128 | /// <summary> | 105 | /// <summary> |
129 | /// Detach the given item so that it remains in the user's inventory. | 106 | /// Detach the given item so that it remains in the user's inventory. |