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authorMic Bowman2011-08-19 14:49:16 -0700
committerMic Bowman2011-08-19 14:49:16 -0700
commit384cb79a1a27c47bb3fdbdef6d601a3dcb9dfb0f (patch)
tree5e557eac5d4d3d4ad95b9e3e70a2a661e5745ec3 /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
parentBulletSim: add runtime setting of physics parameters. Update default values. (diff)
parentGet rid of HttpServer.dll to avoid confusion since we use HttpServer_OpenSim.... (diff)
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Merge branch 'master' into bulletsim
Conflicts: OpenSim/Region/Framework/Scenes/SceneManager.cs
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 6cc64c6..4cb3df2 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -96,9 +96,10 @@ namespace OpenSim.Region.Framework.Interfaces
96 /// <summary> 96 /// <summary>
97 /// Detach an object from the avatar. 97 /// Detach an object from the avatar.
98 /// </summary> 98 /// </summary>
99 /// 99 /// <remarks>
100 /// This method is called in response to a client's detach request, so we only update the information in 100 /// This method is called in response to a client's detach request, so we only update the information in
101 /// inventory 101 /// inventory
102 /// </remarks>
102 /// <param name="objectLocalID"></param> 103 /// <param name="objectLocalID"></param>
103 /// <param name="remoteClient"></param> 104 /// <param name="remoteClient"></param>
104 void DetachObject(uint objectLocalID, IClientAPI remoteClient); 105 void DetachObject(uint objectLocalID, IClientAPI remoteClient);