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authorMelanie2012-07-23 21:08:02 +0200
committerMelanie2012-07-23 21:08:02 +0200
commit9e00e2ddecdafa489de0ae67b78cf6971e55fe80 (patch)
treed2a9fdc3424a7dca00a1612399b25a3db0ac76a5 /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
parentFix double-ping on logout by not sending a stop packet to the client (diff)
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Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some crucial common code and eliminate parameters that were only ever used with the same constant value.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 410eda0..11a13e1 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces
66 /// <param name="sp">The presence closing</param> 66 /// <param name="sp">The presence closing</param>
67 /// <param name="saveChanged">Save changed attachments.</param> 67 /// <param name="saveChanged">Save changed attachments.</param>
68 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> 68 /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
69 void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted); 69 void DeRezAttachments(IScenePresence sp);
70 70
71 /// <summary> 71 /// <summary>
72 /// Delete all the presence's attachments from the scene 72 /// Delete all the presence's attachments from the scene