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author | Sean Dague | 2007-09-17 12:52:03 +0000 |
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committer | Sean Dague | 2007-09-17 12:52:03 +0000 |
commit | b8d9737a47696952bedec33dface8f18df47341f (patch) | |
tree | 9279f45510f8a9285ac5b9c9165ab6c741009eac /OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs | |
parent | I think this is the last bits for a consistant pristine (diff) | |
download | opensim-SC-b8d9737a47696952bedec33dface8f18df47341f.zip opensim-SC-b8d9737a47696952bedec33dface8f18df47341f.tar.gz opensim-SC-b8d9737a47696952bedec33dface8f18df47341f.tar.bz2 opensim-SC-b8d9737a47696952bedec33dface8f18df47341f.tar.xz |
fixing me some line endings
Diffstat (limited to 'OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs')
-rw-r--r-- | OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs index d32de7c..924a402 100644 --- a/OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs +++ b/OpenSim/Region/ExtensionsScriptModule/ScriptAPI.cs | |||
@@ -1,32 +1,32 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using Key = libsecondlife.LLUUID; | 4 | using Key = libsecondlife.LLUUID; |
5 | using Rotation = libsecondlife.LLQuaternion; | 5 | using Rotation = libsecondlife.LLQuaternion; |
6 | using Vector = libsecondlife.LLVector3; | 6 | using Vector = libsecondlife.LLVector3; |
7 | using LSLList = System.Collections.Generic.List<string>; | 7 | using LSLList = System.Collections.Generic.List<string>; |
8 | 8 | ||
9 | 9 | ||
10 | using OpenSim.Region.Environment.Scenes; | 10 | using OpenSim.Region.Environment.Scenes; |
11 | 11 | ||
12 | namespace OpenSim.Region.ExtensionsScriptModule | 12 | namespace OpenSim.Region.ExtensionsScriptModule |
13 | { | 13 | { |
14 | // This class is to be used for engines which may not be able to access the Scene directly. | 14 | // This class is to be used for engines which may not be able to access the Scene directly. |
15 | // Scene access is preffered, but obviously not possible on some non-.NET languages. | 15 | // Scene access is preffered, but obviously not possible on some non-.NET languages. |
16 | public class ScriptAPI | 16 | public class ScriptAPI |
17 | { | 17 | { |
18 | Scene scene; | 18 | Scene scene; |
19 | ScriptInterpretedAPI interpretedAPI; | 19 | ScriptInterpretedAPI interpretedAPI; |
20 | 20 | ||
21 | public ScriptAPI(Scene world, Key taskID) | 21 | public ScriptAPI(Scene world, Key taskID) |
22 | { | 22 | { |
23 | scene = world; | 23 | scene = world; |
24 | interpretedAPI = new ScriptInterpretedAPI(world, taskID); | 24 | interpretedAPI = new ScriptInterpretedAPI(world, taskID); |
25 | } | 25 | } |
26 | 26 | ||
27 | public Object CallMethod(String method, Object[] args) | 27 | public Object CallMethod(String method, Object[] args) |
28 | { | 28 | { |
29 | return null; | 29 | return null; |
30 | } | 30 | } |
31 | } | 31 | } |
32 | } | 32 | } |