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author | lbsa71 | 2007-09-18 13:29:16 +0000 |
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committer | lbsa71 | 2007-09-18 13:29:16 +0000 |
commit | 70d9cec3b5064d874f8b9622804c964beeac5f0d (patch) | |
tree | 29d4ae5a6082ea509f5c92a50582bd9b365c7a0f /OpenSim/Region/Examples | |
parent | * Handlerized ViewerEffect (diff) | |
download | opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.zip opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.gz opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.bz2 opensim-SC-70d9cec3b5064d874f8b9622804c964beeac5f0d.tar.xz |
* Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
* Login and ConnectionClosed now eventified and moveified awayified
* Killed off unused NullClientAPI
* Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
* Lookin' good!
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index a055339..9839b0c 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -232,5 +232,22 @@ namespace SimpleApp | |||
232 | public void Close() | 232 | public void Close() |
233 | { | 233 | { |
234 | } | 234 | } |
235 | |||
236 | private uint m_circuitCode; | ||
237 | public uint CircuitCode | ||
238 | { | ||
239 | get | ||
240 | { | ||
241 | return m_circuitCode; | ||
242 | } | ||
243 | set | ||
244 | { | ||
245 | m_circuitCode = value; | ||
246 | } | ||
247 | } | ||
248 | |||
249 | public event System.Action<IClientAPI> OnLogout; | ||
250 | |||
251 | public event System.Action<IClientAPI> OnConnectionClosed; | ||
235 | } | 252 | } |
236 | } | 253 | } |