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author | Adam Johnson | 2007-12-07 08:54:31 +0000 |
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committer | Adam Johnson | 2007-12-07 08:54:31 +0000 |
commit | 3d938f76b7c2f8ede862f9979383d79dfb21372c (patch) | |
tree | 0c99beb3affa959f596e079f20ed806364e3d3dc /OpenSim/Region/Examples | |
parent | * Added hacked support for 'anyone can move' and 'anyone can copy'. (diff) | |
download | opensim-SC-3d938f76b7c2f8ede862f9979383d79dfb21372c.zip opensim-SC-3d938f76b7c2f8ede862f9979383d79dfb21372c.tar.gz opensim-SC-3d938f76b7c2f8ede862f9979383d79dfb21372c.tar.bz2 opensim-SC-3d938f76b7c2f8ede862f9979383d79dfb21372c.tar.xz |
Updates to LibSL revision 1498. Thanks Johan!
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index a3046b0..a9bba3f 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -384,19 +384,19 @@ namespace SimpleApp | |||
384 | } | 384 | } |
385 | if (flyState == 0) | 385 | if (flyState == 0) |
386 | { | 386 | { |
387 | movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY | | 387 | movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY | |
388 | (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG; | 388 | (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_NEG; |
389 | flyState = 1; | 389 | flyState = 1; |
390 | } | 390 | } |
391 | else if (flyState == 1) | 391 | else if (flyState == 1) |
392 | { | 392 | { |
393 | movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY | | 393 | movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY | |
394 | (uint) MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS; | 394 | (uint) AgentManager.ControlFlags.AGENT_CONTROL_UP_POS; |
395 | flyState = 2; | 395 | flyState = 2; |
396 | } | 396 | } |
397 | else | 397 | else |
398 | { | 398 | { |
399 | movementFlag = (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY; | 399 | movementFlag = (uint) AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
400 | flyState = 0; | 400 | flyState = 0; |
401 | } | 401 | } |
402 | 402 | ||