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authorMW2008-02-27 21:11:01 +0000
committerMW2008-02-27 21:11:01 +0000
commite978d00914a25c12cc03efd597125e2948526681 (patch)
treeaec69b83655fa054c364443a9163b95163f41cb3 /OpenSim/Region/Examples
parent* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH... (diff)
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After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
So anyway, it moves the Asset downloading (packet sending) to a module (AssetDownloadModule). So now at last, AssetCache should be just dealing with fetching assets from the asset server and caching them.
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index e821800..30a41b7 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -131,6 +131,7 @@ namespace SimpleApp
131 public event RezScript OnRezScript; 131 public event RezScript OnRezScript;
132 public event UpdateTaskInventory OnUpdateTaskInventory; 132 public event UpdateTaskInventory OnUpdateTaskInventory;
133 public event RemoveTaskInventory OnRemoveTaskItem; 133 public event RemoveTaskInventory OnRemoveTaskItem;
134 public event RequestAsset OnRequestAsset;
134 135
135 public event UUIDNameRequest OnNameFromUUIDRequest; 136 public event UUIDNameRequest OnNameFromUUIDRequest;
136 137