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authorCharles Krinke2008-05-28 14:03:08 +0000
committerCharles Krinke2008-05-28 14:03:08 +0000
commit06147d0492e91c06a7d8f3a19c20897033f560a3 (patch)
tree5010f60eafa04b6907c5edc5d2233b06584d4c8e /OpenSim/Region/Examples
parentMantis#1398. Thank you kindly, cmickeyb for a patch that: (diff)
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Mantis#1406. Thank you kindly, Xantor for a patch that:
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 4407462..6825fbc 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -430,7 +430,7 @@ namespace OpenSim.Region.Examples.SimpleModule
430 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 430 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
431 uint parentID, 431 uint parentID,
432 byte[] particleSystem, byte clickAction, byte[] textureanimation, 432 byte[] particleSystem, byte clickAction, byte[] textureanimation,
433 bool attachment, uint AttachmentPoint, LLUUID AssetId) 433 bool attachment, uint AttachmentPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius)
434 { 434 {
435 } 435 }
436 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 436 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,