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authorTeravus Ovares2008-04-17 05:07:14 +0000
committerTeravus Ovares2008-04-17 05:07:14 +0000
commit244bfcde5b86180981e99ac9e88eb394f20bcd09 (patch)
treea163db049045c03e475779ce082a3cdfe74aea20 /OpenSim/Region/Examples/SimpleModule
parentmoved the Thread.Sleep(500), to the correct side of the ar.AsyncWaitHandle.... (diff)
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* Implements 'Set Home to Here'
* Implements 'Teleport Home' * User Server has to be updated for it to save your home in grid mode * home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 426ab7e..a9f7fb9 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -163,6 +163,7 @@ namespace OpenSim.Region.Examples.SimpleModule
163 public event UpdateAvatarProperties OnUpdateAvatarProperties; 163 public event UpdateAvatarProperties OnUpdateAvatarProperties;
164 164
165 public event ObjectIncludeInSearch OnObjectIncludeInSearch; 165 public event ObjectIncludeInSearch OnObjectIncludeInSearch;
166 public event UUIDNameRequest OnTeleportHomeRequest;
166 167
167 168
168#pragma warning restore 67 169#pragma warning restore 67