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author | Teravus Ovares | 2008-04-17 05:07:14 +0000 |
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committer | Teravus Ovares | 2008-04-17 05:07:14 +0000 |
commit | 244bfcde5b86180981e99ac9e88eb394f20bcd09 (patch) | |
tree | a163db049045c03e475779ce082a3cdfe74aea20 /OpenSim/Region/Examples/SimpleModule | |
parent | moved the Thread.Sleep(500), to the correct side of the ar.AsyncWaitHandle.... (diff) | |
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* Implements 'Set Home to Here'
* Implements 'Teleport Home'
* User Server has to be updated for it to save your home in grid mode
* home position accuracy is in int because the grid comms ExpectUser method tries to convert to Uint and crashes if it gets a float. Added a convert to decimal in ExpectUser but to avoid a breaking change with old revisions, kept the save value in int for now. Eventually it needs to be a float, but lets release another incremental version before doing that.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 426ab7e..a9f7fb9 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -163,6 +163,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
163 | public event UpdateAvatarProperties OnUpdateAvatarProperties; | 163 | public event UpdateAvatarProperties OnUpdateAvatarProperties; |
164 | 164 | ||
165 | public event ObjectIncludeInSearch OnObjectIncludeInSearch; | 165 | public event ObjectIncludeInSearch OnObjectIncludeInSearch; |
166 | public event UUIDNameRequest OnTeleportHomeRequest; | ||
166 | 167 | ||
167 | 168 | ||
168 | #pragma warning restore 67 | 169 | #pragma warning restore 67 |