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author | Charles Krinke | 2008-04-19 21:01:26 +0000 |
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committer | Charles Krinke | 2008-04-19 21:01:26 +0000 |
commit | 6865f1c67d8f4b6fa44ddd9f3040a29e9e180950 (patch) | |
tree | 5f8b65c2abac19e736c103b2773d5dc236e59d7d /OpenSim/Region/Examples/SimpleModule | |
parent | * Fix build break in previous revision (diff) | |
download | opensim-SC-6865f1c67d8f4b6fa44ddd9f3040a29e9e180950.zip opensim-SC-6865f1c67d8f4b6fa44ddd9f3040a29e9e180950.tar.gz opensim-SC-6865f1c67d8f4b6fa44ddd9f3040a29e9e180950.tar.bz2 opensim-SC-6865f1c67d8f4b6fa44ddd9f3040a29e9e180950.tar.xz |
Thank you kindly krtaylor for a patch to solve:
Linked objects won't scale together properly, only the root object scales.
This happens with scaling both up and down or inputting numbers in the edit dialog.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index a9f7fb9..4ce68da 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -109,6 +109,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
109 | public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; | 109 | public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; |
110 | public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; | 110 | public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; |
111 | public event UpdateVector OnUpdatePrimScale; | 111 | public event UpdateVector OnUpdatePrimScale; |
112 | public event UpdateVector OnUpdatePrimGroupScale; | ||
112 | public event StatusChange OnChildAgentStatus; | 113 | public event StatusChange OnChildAgentStatus; |
113 | public event GenericCall2 OnStopMovement; | 114 | public event GenericCall2 OnStopMovement; |
114 | public event Action<LLUUID> OnRemoveAvatar; | 115 | public event Action<LLUUID> OnRemoveAvatar; |